Ghosts in the Grid/Methane: Difference between revisions

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|Name=Methane
|Name=Methane
|Campaign=Ghosts in the Grid
|Campaign=Ghosts in the Grid
|Player=Joe Mancuso
|Player=Earthshine
|Playbook=Savvyhead
|Playbook=Savvyhead
|Look=goth hard-rock chick, ratted jet-black hair, too much eye-liner
|Look=(Original PC Sheet Text: "goth hard-rock chick, ratted jet-black hair, too much eye-liner")
 
Methane has a unique visage, a wiry but slightly unsettling figure cast in patches of pallid complexion and shades of black.
 
Her near-average height is unimposing, but her true build is hard to ascertain beneath her partially cluttered getup.  Beneath her lightly armored leather jacket, belt-strung storage containers, and faded fatigues tightened to form in spots with electrical tape, the rare observer would find the figure of a woman who might be curvy were she not more inclined toward drinking and smoking curious chemicals than toward eating.  When bared, the sinewy musculature of her spuriously scarred forearms might hint at the same element of toughness that keeps her well-worn combat boots intact (with the help of more electrical tape).
 
Methane's age is hard to pinpoint.  There may be a very ragged girl of 20 or a youthful woman pushing 40 beneath all that eye makeup and black lipstain.  Meth's straight, crisscrossing hair is cut to a near buzz on one side, allowing the rest to fall to about her chin or shoulder, depending on which way it goes.  Its jet black color and heavy feathering seems to suggest something thick applied to it, giving it an almost artificial appearance.  Her fingers continue this motif, perfectly dry but stained near black from the tips to halfway between the first two knuckles, like inverse fingerless gloves.
 
Methane is most often of few words, seemingly off in her own space in spite of her surroundings, and usually smoking something unusually dark neatly rolled, pasty and thin, into some kind of treated paper.  Meth is nearly always seen with a rugged pair of ear-covering headphones around her neck, and is known to don them from time to time, often when she's even more "zoned out" than usual, and even when there's no sign of an audio device involved.  Unlike most residents of her current home of Abilene, she smells far more of chemistry than humanity, loaning all the more to her generally otherworldly aire.
|Cool=-1
|Cool=-1
|AWCoolHighlighted=No
|AWCoolHighlighted=No
|Hard=0
|Hard=0
|AWHardHighlighted=Yes
|AWHardHighlighted=No
|Hot=1
|Hot=1
|AWHotHighlighted=No
|AWHotHighlighted=Yes
|Sharp=1
|Sharp=1
|AWSharpHighlighted=Yes
|AWSharpHighlighted=Yes

Latest revision as of 17:48, 19 June 2014

Name Methane
Campaign Ghosts in the Grid
Player Earthshine
Playbook Savvyhead
Look (Original PC Sheet Text: "goth hard-rock chick, ratted jet-black hair, too much eye-liner")

Methane has a unique visage, a wiry but slightly unsettling figure cast in patches of pallid complexion and shades of black.

Her near-average height is unimposing, but her true build is hard to ascertain beneath her partially cluttered getup. Beneath her lightly armored leather jacket, belt-strung storage containers, and faded fatigues tightened to form in spots with electrical tape, the rare observer would find the figure of a woman who might be curvy were she not more inclined toward drinking and smoking curious chemicals than toward eating. When bared, the sinewy musculature of her spuriously scarred forearms might hint at the same element of toughness that keeps her well-worn combat boots intact (with the help of more electrical tape).

Methane's age is hard to pinpoint. There may be a very ragged girl of 20 or a youthful woman pushing 40 beneath all that eye makeup and black lipstain. Meth's straight, crisscrossing hair is cut to a near buzz on one side, allowing the rest to fall to about her chin or shoulder, depending on which way it goes. Its jet black color and heavy feathering seems to suggest something thick applied to it, giving it an almost artificial appearance. Her fingers continue this motif, perfectly dry but stained near black from the tips to halfway between the first two knuckles, like inverse fingerless gloves.

Methane is most often of few words, seemingly off in her own space in spite of her surroundings, and usually smoking something unusually dark neatly rolled, pasty and thin, into some kind of treated paper. Meth is nearly always seen with a rugged pair of ear-covering headphones around her neck, and is known to don them from time to time, often when she's even more "zoned out" than usual, and even when there's no sign of an audio device involved. Unlike most residents of her current home of Abilene, she smells far more of chemistry than humanity, loaning all the more to her generally otherworldly aire.

Cool -1
Hard 0
Hot 1
Sharp 1
Weird 3
Moves
  • Reality's fraying edge: your darkroom is uniquely receptive to the world's psychic maelstrom (+augury).
  • Spooky intense: when you do something under fire, roll+Weird instead of roll+Cool.
  • Deep insights: you get +1Weird (up to Weird+3)
Gear
  • Oddments worth 3 barter
  • Old film camera
  • Magnum (3-harm, close, reload, loud)
  • Sleeve Pistol (2-harm, close ,reload, loud)
Hx
  • Din: -1
  • Burroughs: -2
  • Ace: +3
XP
Harm
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



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