Ghosts in the Grid/Ace: Difference between revisions
From AAFNRPWiki
Jump to navigationJump to search
(Created page with "{{AWCharacter |Name=Ace |Campaign=Ghosts in the Grid |Player=Rob Frazine |Playbook=Chopper |Look=Man, showy biker wear, strong face, calculating eyes, rangy body |Cool=1 |AWCo...") |
No edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
|Name=Ace | |Name=Ace | ||
|Campaign=Ghosts in the Grid | |Campaign=Ghosts in the Grid | ||
|Player= | |Player=Shade | ||
|Playbook=Chopper | |Playbook=Chopper | ||
|Look=Man, showy biker wear, strong face, calculating eyes, rangy body | |Look=Man, showy biker wear, strong face, calculating eyes, rangy body | ||
Line 8: | Line 8: | ||
|AWCoolHighlighted=No | |AWCoolHighlighted=No | ||
|Hard=2 | |Hard=2 | ||
|AWHardHighlighted= | |AWHardHighlighted=Yes | ||
|Hot=1 | |Hot=1 | ||
|AWHotHighlighted=Yes | |AWHotHighlighted=Yes | ||
Line 14: | Line 14: | ||
|AWSharpHighlighted=No | |AWSharpHighlighted=No | ||
|Weird=-1 | |Weird=-1 | ||
|AWWeirdHighlighted= | |AWWeirdHighlighted=No | ||
|Hx=* Din: +1 | |Hx=* Din: +1 | ||
* Burroughs: -2 | * Burroughs: -2 | ||
* Methane: | * Methane: +1 | ||
|AWHxHighlighted=No | |AWHxHighlighted=No | ||
|Moves=* '''''Pack Alpha''''': when you try to impose your will on your gang, roll+Hard. On a 10+ all three, on a 7-9, choose 1: | |Moves=* '''''Pack Alpha''''': when you try to impose your will on your gang, roll+Hard. On a 10+ all three, on a 7-9, choose 1: | ||
** ''they do what you want'' | |||
** ''they don't fight back over it'' | |||
** ''you don't have to make an example of one of them'' | |||
* '''''Fucking thieves''''': when you have your gang search their pockets or saddlebags for something, roll+Hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7-9, one of you happens to have something pretty close, unless what you're looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | * '''''Fucking thieves''''': when you have your gang search their pockets or saddlebags for something, roll+Hard. It has to be something small enough to fit. On a 10+, one of you happens to have just the thing, or close enough. On a 7-9, one of you happens to have something pretty close, unless what you're looking for is hi-tech, in which case no dice. On a miss, one of you used to have just the thing, but it turns out that some asswipe stole it from you. | ||
|Gear=* Bike (fast, responsive, sleek, unreliable) | |Gear=* Bike (fast, responsive, sleek, unreliable) |
Latest revision as of 23:51, 12 June 2014
Name | Ace |
---|---|
Campaign | Ghosts in the Grid |
Player | Shade |
Playbook | Chopper |
Look | Man, showy biker wear, strong face, calculating eyes, rangy body |
Cool | 1 |
Hard | 2 |
Hot | 1 |
Sharp | 0 |
Weird | -1 |
Moves |
|
Gear |
|
Hx |
|
XP | 2 |
Harm | |
Stabilized | |
come back with -1hard | |
come back with -+1weird (max+3) | |
change to a new playbook | |
die |
Add a vehicle:
Gang: The Jokers (3-harm, gang, small, savage, 1-armor, mobile), vulnerability: obligation (to Dr. Hannibal)