The Mouldering World/Philotic: Difference between revisions

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{{AWCharacter
{{AWCharacter
|Name=Philotic
|Name=Philotic
|Campaign=BThe Mouldering World
|Campaign=The Mouldering World
|Player=Mike
|Player=Mike
|Playbook=Hoarder
|Playbook=Hoarder
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|Weird=2
|Weird=2
|AWWeirdHighlighted=No
|AWWeirdHighlighted=No
|Hx=* Ghislaine: -1
|Hx=as follows:
* Ghislaine: -1
* Jonjo: +3
* Jonjo: +3
* Burnt Amber: +1
* Burnt Amber: +1
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When you '''''read a person''''', on a hit, in addition to your other questions you may ask this:
When you '''''read a person''''', on a hit, in addition to your other questions you may ask this:
** ''What's the best thing your character owns, or the best thing your character is carrying?''
** ''What's the best thing your character owns, or the best thing your character is carrying?''
|Gear='''''damaged''''' luxe scrounge wear
|Gear=*'''''damaged''''' luxe scrounge wear
* 1-barter
|XP=3
|XP=3
|Harm=0
|Harm=0

Latest revision as of 10:24, 31 January 2014

Name Philotic
Campaign The Mouldering World
Player Mike
Playbook Hoarder
Look man, luxe scrounge wear (incl. leather duster), scarred face, wide eyes, stringy body
Cool 1
Hard -2
Hot 1
Sharp 1
Weird 2
Moves
  • Sticky Fingers: when you give someone a gift, roll+Weird. On a 10+ it comes back to you within a week. In a 7-9, it comes back to you eventually, with strings attached. On a miss, you can never own it again.
  • Money is Power: when you help or interfere with someone, after you've rolled you can:
    • Spend 1-barter to change your miss into a 7-9 hit, or your 7-9 hit into a 10+ hit
    • Spend 1-barter to give +2 (helping) or -3 (interfering) instead of +1 or -2

The jingle doesn't go anywhere, or maybe it goes to the world's psychic maelstrom. Either way, this isn't commerce, it's power.

  • Appraising Eye: when you read a situation, on a hit, in addition to your other questions you may ask this:
    • What's the most beautiful, the rarest, or the most valuable thing here?

When you read a person, on a hit, in addition to your other questions you may ask this:

    • What's the best thing your character owns, or the best thing your character is carrying?
Gear
  • damaged luxe scrounge wear
  • 1-barter
Hx

as follows:

  • Ghislaine: -1
  • Jonjo: +3
  • Burnt Amber: +1
  • Fluffy: +1
  • Bank: ?
XP 3
Harm 0
Stabilized
come back with -1hard
come back with -+1weird (max+3)
change to a new playbook
die



Add a vehicle:



Philotic's hoard is unique and unusual. As a result of an accident (of which he has no distinct memory or explanation), Philotic is the proud carrier of some sort of transdimensional anomaly, currently house in his chest and reachable through a ragged, yellow-edged rift in his otherwise normal chest. His hoard is kept in this interdimensional space. Sticking and arm in and rooting around for a bit usually produces something of interest.

Philotic's hoard contains:

  • pretty things
  • relics & waste of the golden age past

and is

  • meticulous: when something is returned to it, it must be in perfect condition

The hoard's current hunger: 2