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	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2531</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2531"/>
		<updated>2012-01-27T01:18:46Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Naia of Ensel]] - Sir Bail&#039;s betrothed, and an apprentice seamstress under the tutelage of [[Rylas of Logue]].&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*[[Joubar of Holsine]] - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*[[Basner of Mynos]] - Chandler in Kuseme&lt;br /&gt;
*[[Symael of Ordh]] - Farmer and veteran of Ramala Legion&lt;br /&gt;
*[[Burkot of Dysen]] - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*[[Samnarik of Elernin]] - Freemaster Mason in Eidel Province&lt;br /&gt;
*[[Aqueth of Talos]] - Mercenary&lt;br /&gt;
*[[Latwig of Herzanon]] - Mercenary&lt;br /&gt;
*[[Antos of Polazel]] - Journeyman Mercantyler&lt;br /&gt;
*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme&lt;br /&gt;
*[[Thelmen of Ors]] - Freelance Timberwright&lt;br /&gt;
*[[Nythalar of Tolon]] - Red Guard Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry 6&lt;br /&gt;
**Joinery 7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Guild Etiquette 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith 4&lt;br /&gt;
**Armourer 5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword 5&lt;br /&gt;
**Shortsword 6&lt;br /&gt;
**Longsword 6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Coranan Politics 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Guild Politics 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Law 3&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2530</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2530"/>
		<updated>2012-01-27T01:17:47Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Naia of Ensel]] - Sir Bail&#039;s betrothed, and an apprentice seamstress under the tutelage of [[Rylas of Logue]].&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*[[Joubar of Holsine]] - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*[[Basner of Mynos]] - Chandler in Kuseme&lt;br /&gt;
*[[Symael of Ordh]] - Farmer and veteran of Ramala Legion&lt;br /&gt;
*[[Burkot of Dysen]] - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*[[Samnarik of Elernin]] - Freemaster Mason in Eidel Province&lt;br /&gt;
*[[Aqueth of Talos]] - Mercenary&lt;br /&gt;
*[[Latwig of Herzanon]] - Mercenary&lt;br /&gt;
*[[Antos of Polazel]] - Journeyman Mercantyler&lt;br /&gt;
*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme&lt;br /&gt;
*[[Thelmen of Ors]] - Freelance Timberwright&lt;br /&gt;
*[[Nythalar of Tolon]] - Red Guard Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry 6&lt;br /&gt;
**Joinery 7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Guild Etiquette 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword 5&lt;br /&gt;
**Shortsword 6&lt;br /&gt;
**Longsword 6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Coranan Politics 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Guild Politics 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Law 3&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2529</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2529"/>
		<updated>2012-01-27T01:13:53Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Naia of Ensel]] - Sir Bail&#039;s betrothed, and an apprentice seamstress under the tutelage of [[Rylas of Logue]].&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*[[Joubar of Holsine]] - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*[[Basner of Mynos]] - Chandler in Kuseme&lt;br /&gt;
*[[Symael of Ordh]] - Farmer and veteran of Ramala Legion&lt;br /&gt;
*[[Burkot of Dysen]] - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*[[Samnarik of Elernin]] - Freemaster Mason in Eidel Province&lt;br /&gt;
*[[Aqueth of Talos]] - Mercenary&lt;br /&gt;
*[[Latwig of Herzanon]] - Mercenary&lt;br /&gt;
*[[Antos of Polazel]] - Journeyman Mercantyler&lt;br /&gt;
*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme&lt;br /&gt;
*[[Thelmen of Ors]] - Freelance Timberwright&lt;br /&gt;
*[[Nythalar of Tolon]] - Red Guard Lieutenant&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry/Joinery 6/7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Guild Etiquette 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword 5&lt;br /&gt;
**Shortsword 6&lt;br /&gt;
**Longsword 6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Coranan Politics 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Guild Politics 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Law 3&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2374</id>
		<title>Mahmoud Ali-Hasim</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2374"/>
		<updated>2011-08-31T16:25:20Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[7th Sea: The Search for Salvation|{{#show: 7th Sea: The Search for Salvation| ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mahmoud is a tall, broad-shouldered, dashing young man with the lean, muscled frame and effortless grace of an athlete. He is relatively dark skinned, with a full, close cropped black beard, a gleaming bald pate, and honey colored eyes. Day to day he wears clothes considered fashionable in Vodacce, but when wooing a wealthy lady or hobnobbing with local nobility he wears ornate Crescent garb consisting of robes, loose trousers, and highly polished boots. He accents his wardrobe with colorful sashes, head gear, and jewelry in an effort to play the exotic foreigner and put people off their guard.&lt;br /&gt;
&lt;br /&gt;
He is extremely passionate about three things; coffee, women, and his homeland and has very strong opinions about all three subjects. His dedication to coffee and its proper preparation and enjoyment borders on fanatical, and he travels everywhere with his coffee pot, proper beans, and a small silver coffee service with which to entertain his friends. He is also an inveterate rake and infamous whoremonger who leaves a string of dewy-eyed admiring women and furious husbands, fathers, brothers, and uncles wherever he goes. When speaking of home, he has a tendency to go on at length about the wonders of the Crescent Empire and about the fact that in the West &amp;quot;the food is bland, the music is dull, the women are plain, the art is unsophisticated&amp;quot;, and the undisputed fact that everything is better back home.&lt;br /&gt;
&lt;br /&gt;
==Known Associates==&lt;br /&gt;
&lt;br /&gt;
== Twenty Questions ==&lt;br /&gt;
*&#039;&#039;&#039;1. What country is your Hero from?&#039;&#039;&#039; Mahmoud hails from the Crescent Empire, where he was born and raised in relative luxury in the grand city of Iskandar.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;2. How would you physically describe your Hero?&#039;&#039;&#039; Mahmoud is a tall, broad-shouldered, dashing young man with the lean, muscled frame and effortless grace of an athlete. He is relatively dark skinned, with a full, close cropped black beard, a gleaming bald pate, and honey colored eyes. Day to day he wears clothes considered fashionable in Vodacce, but when wooing a wealthy lady or hobnobbing with local nobility he wears ornate Crescent garb consisting of robes, loose trousers, and highly polished boots and accents his wardrobe with colorful sashes and jewelry in an effort to play the exotic foreigner and put people off their guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;3. Does your Hero have recurring mannerisms?&#039;&#039;&#039; Mahmoud is extremely passionate about three things; coffee, women, and his homeland and has very strong opinions about all three subjects. He is an inveterate rake who leaves a string of dewy-eyed admiring women and furious husbands, fathers, brothers, and uncles wherever he goes. He also has a tendency to speak of the wonders of the Crescent Empire and can and does complain at length how everything is better back home.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;4. What is your Hero’s main motivation?&#039;&#039;&#039; Mahmoud is driven by a lust for life and a desire to see the world and experience all it has to offer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5. What is your Hero’s greatest strength? Greatest weakness?&#039;&#039;&#039; Mahmoud&#039;s greatest strength is perhaps his prodigious good nature and the ease with which he makes friends. Charming and affable, he is rarely without a smile on his face and is quick with a witty remark or anecdote and is a strong asset in social situations. His greatest weakness is his ardent nature which drives him to recklessly and constantly pursue women, often times to the detriment of himself and others.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;8. What is your Hero’s single greatest fear?&#039;&#039;&#039; Mahmoud is terrified of being constrained, both literally and metaphorically. He would no more willingly enter a dark cave or allow himself to be bound as he would return to Iskandar to be wed and chained to a counting desk for the rest of his life. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;9. What are your Hero’s highest ambitions? His greatest love?&#039;&#039;&#039; Mahmoud thinks little about the future, and even less about the past. He lives firmly in the present, both by necessity and inclination. He wants little more out of life than pleasure and adventure.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;10. What is your Hero’s opinion of his country?&#039;&#039;&#039; Mahmoud dearly loves his homeland, and will take any opportunity to wax poetic about its beautiful lands, ample riches, beautiful women, and unrivaled culture.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;11. Does your Hero have any prejudices?&#039;&#039;&#039; Aside from some lingering tribal prejudices and his distaste for sorcerers, Mahmoud finds that he has no time or energy for prejudice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;12. Where do your Hero’s loyalties lie?&#039;&#039;&#039; Mahmoud is loyal to himself first and foremost, and to his friends a close second.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;13. Is your Hero in love?&#039;&#039;&#039; Is he married or betrothed? While he claims to be unattached to love all women equally and unconditionally, Mahmoud is, in fact, betrothed to the daughter of a powerful and wealthy merchant house from Iskandar. This was an arranged marriage however, and he is in no hurry to return to his home city and be wed to a homely girl that he barely knows.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;14. What about your Hero’s family?&#039;&#039;&#039; Ibrahim ag Alhabib, which is Mahmoud&#039;s real name, was born into a wealthy family of gem merchants in the city of Iskandar. The eldest of ten children, the rest of whom are girls, Mahmoud was raised in the lap of luxury in a sprawling, well furnished and comfortable manor in the Merchants&#039; District. Groomed from a young age to join the family business, he was a constant trial to his parents, Samir and Nuri. He ever took his studies in business or gemology seriously, preferring instead to study fencing and pursue the young and beautiful daughters of his father&#039;s business associates.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;15. How would your Hero’s parents describe him?&#039;&#039;&#039; Mahmoud&#039;s parents are bitterly disappointed in their son. The act of running out on his arranged marriage and absconding with the dowry has brought nothing but shame to his family, and has damaged his father&#039;s business interests in very real and potentially crippling ways. He is not spoken of directly in the house, his father never mentions his name, and his mother silently weeps in her chambers every night over her wayward son.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;16. Is your Hero a gentleman or gentlewoman?&#039;&#039;&#039; Mahmoud is better described with words like rake, cad, and bounder than by the word gentleman. He is trustworthy, however, and considers his word bond for the most part. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;17. How religious is your Hero?&#039;&#039;&#039; What sect of the Church does he follow? Despite his unchecked hedonism and whoremongery, Mahmoud is a deeply spiritual and devout young man. He maintains the strict regimen of prayer, charity, and cleanliness even in the wilds of of Vodacce, is never without his prayer mat and copy of his holy book, and hopes one day to travel to the sacred mountain and become a haci.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;18. Is your Hero a member of a guild, gentleman’s club, or secret society?&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;19. What does your Hero think of Sorcery?&#039;&#039;&#039; Mahmoud cares little for sorcery and sorcerers. He is secure in his faith, his skills, and his natural gifts and sees those who dabble in sorcery as fundamentally flawed, weaklings who can&#039;t survive in the world without the crutch of their foul magics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;20. If you could, what advice would you give your Hero?&#039;&#039;&#039; Keep your goddamned trousers on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Rake|campaign=7th Sea: The Search for Salvation|chartype=PC}}&lt;br /&gt;
{{7thstats&lt;br /&gt;
|R=2&lt;br /&gt;
|P=3&lt;br /&gt;
|B=2&lt;br /&gt;
|W=3&lt;br /&gt;
|F=3&lt;br /&gt;
|Nat=Crescent - Jadur-rihad&lt;br /&gt;
|Drama=2&lt;br /&gt;
|Dmg=0&lt;br /&gt;
|Arc=Lecherous&lt;br /&gt;
|Rep=-20&lt;br /&gt;
|RepD=2&lt;br /&gt;
|Sor=None&lt;br /&gt;
|Adv=* Appearance 5&lt;br /&gt;
* Crescent Accent (Erivan)&lt;br /&gt;
* Dangerous Beauty&lt;br /&gt;
* Inheritance 4&lt;br /&gt;
* Scoundrel&lt;br /&gt;
* Zodiac Sign (Altar-Horse)&lt;br /&gt;
* Free Raise on Charm Tests&lt;br /&gt;
|Cskills=*Athlete&lt;br /&gt;
** Climbing 2&lt;br /&gt;
** Footwork 2&lt;br /&gt;
** Sprinting 2&lt;br /&gt;
** Throwing 1&lt;br /&gt;
* Courtier&lt;br /&gt;
** Dancing 1&lt;br /&gt;
** Etiquette 2&lt;br /&gt;
** Fashion 1&lt;br /&gt;
** Oratory 1&lt;br /&gt;
** Seduction 2&lt;br /&gt;
** Sincerity 1&lt;br /&gt;
* Merchant&lt;br /&gt;
** Jeweler 1&lt;br /&gt;
** Appraise 1&lt;br /&gt;
** Haggle 1&lt;br /&gt;
* Rider&lt;br /&gt;
** Riding 1&lt;br /&gt;
* Streetwise&lt;br /&gt;
** Socializing 3&lt;br /&gt;
** Street Navigation 1&lt;br /&gt;
|Mskills=* Fencing&lt;br /&gt;
** Attack 3&lt;br /&gt;
** Parry 2&lt;br /&gt;
* Firearms&lt;br /&gt;
** Attack 2&lt;br /&gt;
* Dirty Fighting&lt;br /&gt;
** Attack 2&lt;br /&gt;
** Improvised 1&lt;br /&gt;
|Lang=* Jadur-baraji S/R/W&lt;br /&gt;
* Tikaret-baraji S/R/W&lt;br /&gt;
* Vodacce S&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2346</id>
		<title>Mahmoud Ali-Hasim</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2346"/>
		<updated>2011-08-30T12:22:41Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[7th Sea: The Search for Salvation|{{#show: 7th Sea: The Search for Salvation| ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mahmoud is a tall, broad-shouldered, dashing young man with the lean, muscled frame and effortless grace of an athlete. He is relatively dark skinned, with a full, close cropped black beard, a gleaming bald pate, and honey colored eyes. Day to day he wears clothes considered fashionable in Vodacce, but when wooing a wealthy lady or hobnobbing with local nobility he wears ornate Crescent garb consisting of robes, loose trousers, and highly polished boots. He accents his wardrobe with colorful sashes, head gear, and jewelry in an effort to play the exotic foreigner and put people off their guard.&lt;br /&gt;
&lt;br /&gt;
He is extremely passionate about three things; coffee, women, and his homeland and has very strong opinions about all three subjects. His dedication to coffee and its proper preparation and enjoyment borders on fanatical, and he travels everywhere with his coffee pot, proper beans, and a small silver coffee service with which to entertain his friends. He is also an inveterate rake and infamous whoremonger who leaves a string of dewy-eyed admiring women and furious husbands, fathers, brothers, and uncles wherever he goes. When speaking of home, he has a tendency to go on at length about the wonders of the Crescent Empire and about the fact that in the West &amp;quot;the food is bland, the music is dull, the women are plain, the art is unsophisticated&amp;quot;, and the undisputed fact that everything is better back home.&lt;br /&gt;
&lt;br /&gt;
==Known Associates==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Rake|campaign=7th Sea: The Search for Salvation|chartype=PC}}&lt;br /&gt;
{{7thstats&lt;br /&gt;
|R=2&lt;br /&gt;
|P=3&lt;br /&gt;
|B=2&lt;br /&gt;
|W=3&lt;br /&gt;
|F=3&lt;br /&gt;
|Nat=Crescent - Jadur-rihad&lt;br /&gt;
|Drama=2&lt;br /&gt;
|Dmg=0&lt;br /&gt;
|Arc=Lecherous&lt;br /&gt;
|Rep=-20&lt;br /&gt;
|RepD=2&lt;br /&gt;
|Sor=None&lt;br /&gt;
|Adv=* Appearance 5&lt;br /&gt;
* Crescent Accent (Erivan)&lt;br /&gt;
* Dangerous Beauty&lt;br /&gt;
* Inheritance 4&lt;br /&gt;
* Scoundrel&lt;br /&gt;
* Zodiac Sign (Altar-Horse)&lt;br /&gt;
* Free Raise on Charm Tests&lt;br /&gt;
|Cskills=*Athlete&lt;br /&gt;
** Climbing 2&lt;br /&gt;
** Footwork 2&lt;br /&gt;
** Sprinting 2&lt;br /&gt;
** Throwing 1&lt;br /&gt;
* Courtier&lt;br /&gt;
** Dancing 1&lt;br /&gt;
** Etiquette 2&lt;br /&gt;
** Fashion 1&lt;br /&gt;
** Oratory 1&lt;br /&gt;
** Seduction 2&lt;br /&gt;
** Sincerity 1&lt;br /&gt;
* Merchant&lt;br /&gt;
** Jeweler 1&lt;br /&gt;
** Appraise 1&lt;br /&gt;
** Haggle 1&lt;br /&gt;
* Rider&lt;br /&gt;
** Riding 1&lt;br /&gt;
* Streetwise&lt;br /&gt;
** Socializing 3&lt;br /&gt;
** Street Navigation 1&lt;br /&gt;
|Mskills=* Fencing&lt;br /&gt;
** Attack 3&lt;br /&gt;
** Parry 2&lt;br /&gt;
* Firearms&lt;br /&gt;
** Attack 2&lt;br /&gt;
* Dirty Fighting&lt;br /&gt;
** Attack 2&lt;br /&gt;
** Improvised 1&lt;br /&gt;
|Lang=* Jadur-baraji S/R/W&lt;br /&gt;
* Tikaret-baraji S/R/W&lt;br /&gt;
* Vodacce S&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud&amp;diff=2244</id>
		<title>Mahmoud</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud&amp;diff=2244"/>
		<updated>2011-08-20T19:34:25Z</updated>

		<summary type="html">&lt;p&gt;Yuri: moved Mahmoud to Mahmoud Ali-Hasim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mahmoud Ali-Hasim]]&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2243</id>
		<title>Mahmoud Ali-Hasim</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2243"/>
		<updated>2011-08-20T19:34:25Z</updated>

		<summary type="html">&lt;p&gt;Yuri: moved Mahmoud to Mahmoud Ali-Hasim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[7th Sea: The Search for Salvation|{{#show: 7th Sea: The Search for Salvation| ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mahmoud is a tall, broad-shouldered, dashing young man with the lean, muscled frame and effortless grace of an athlete. He is relatively dark skinned, with a full, close cropped black beard, a gleaming bald pate, and honey colored eyes. Day to day he wears clothes considered fashionable in Vodacce, but when wooing a wealthy lady or hobnobbing with local nobility he wears ornate Crescent garb consisting of robes, loose trousers, and highly polished boots. He accents his wardrobe with colorful sashes, head gear, and jewelry in an effort to play the exotic foreigner and put people off their guard.&lt;br /&gt;
&lt;br /&gt;
He is extremely passionate about three things; coffee, women, and his homeland and has very strong opinions about all three subjects. His dedication to coffee and its proper preparation and enjoyment borders on fanatical, and he travels everywhere with his coffee pot, proper beans, and a small silver coffee service with which to entertain his friends. He is also an inveterate rake and infamous whoremonger who leaves a string of dewy-eyed admiring women and furious husbands, fathers, brothers, and uncles wherever he goes. When speaking of home, he has a tendency to go on at length about the wonders of the Crescent Empire and about the fact that in the West &amp;quot;the food is bland, the music is dull, the women are plain, the art is unsophisticated&amp;quot;, and the undisputed fact that everything is better back home.&lt;br /&gt;
&lt;br /&gt;
==Known Associates==&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Scoundrel|campaign=7th Sea: The Search for Salvation|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2239</id>
		<title>Mahmoud Ali-Hasim</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2239"/>
		<updated>2011-08-20T15:37:36Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[7th Sea: The Search for Salvation|{{#show: 7th Sea: The Search for Salvation| ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mahmoud is a tall, broad-shouldered, dashing young man with the lean, muscled frame and effortless grace of an athlete. He is relatively dark skinned, with a full, close cropped black beard, a gleaming bald pate, and honey colored eyes. Day to day he wears clothes considered fashionable in Vodacce, but when wooing a wealthy lady or hobnobbing with local nobility he wears ornate Crescent garb consisting of robes, loose trousers, and highly polished boots. He accents his wardrobe with colorful sashes, head gear, and jewelry in an effort to play the exotic foreigner and put people off their guard.&lt;br /&gt;
&lt;br /&gt;
He is extremely passionate about three things; coffee, women, and his homeland and has very strong opinions about all three subjects. His dedication to coffee and its proper preparation and enjoyment borders on fanatical, and he travels everywhere with his coffee pot, proper beans, and a small silver coffee service with which to entertain his friends. He is also an inveterate rake and infamous whoremonger who leaves a string of dewy-eyed admiring women and furious husbands, fathers, brothers, and uncles wherever he goes. When speaking of home, he has a tendency to go on at length about the wonders of the Crescent Empire and about the fact that in the West &amp;quot;the food is bland, the music is dull, the women are plain, the art is unsophisticated&amp;quot;, and the undisputed fact that everything is better back home.&lt;br /&gt;
&lt;br /&gt;
==Known Associates==&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Scoundrel|campaign=7th Sea: The Search for Salvation|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2238</id>
		<title>Mahmoud Ali-Hasim</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Mahmoud_Ali-Hasim&amp;diff=2238"/>
		<updated>2011-08-20T15:36:46Z</updated>

		<summary type="html">&lt;p&gt;Yuri: /* Biography */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[7th Sea: The Search for Salvation|{{#show: 7th Sea: The Search for Salvation| ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
Mahmoud is a tall, broad-shouldered, dashing young man with the lean, muscled frame and effortless grace of an athlete. He is relatively dark skinned, with a full, close cropped black beard, a gleaming bald pate, and honey colored eyes. Day to day he wears clothes considered fashionable in Vodacce, but when wooing a wealthy lady or hobnobbing with local nobility he wears ornate Crescent garb consisting of robes, loose trousers, and highly polished boots. He accents his wardrobe with colorful sashes, head gear, and jewelry in an effort to play the exotic foreigner and put people off their guard.&lt;br /&gt;
&lt;br /&gt;
Mahmoud is extremely passionate about three things; coffee, women, and his homeland and has very strong opinions about all three subjects. His dedication to coffee and its proper preparation and enjoyment borders on fanatical, and travels everywhere with his coffee pot, proper beans, and a small silver coffee service with which to entertain his friends. He is also an inveterate rake and infamous whoremonger who leaves a string of dewy-eyed admiring women and furious husbands, fathers, brothers, and uncles wherever he goes. When speaking of home, he has a tendency to go on at length about the wonders of the Crescent Empire and about the fact that in the West &amp;quot;the food is bland, the music is dull, the women are plain, the art is unsophisticated&amp;quot;, and the undisputed fact that everything is better back home.&lt;br /&gt;
&lt;br /&gt;
==Known Associates==&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Scoundrel|campaign=7th Sea: The Search for Salvation|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=User:Yuri&amp;diff=2237</id>
		<title>User:Yuri</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=User:Yuri&amp;diff=2237"/>
		<updated>2011-08-20T15:25:26Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;Yuri won&amp;#039;t shut the fuck up about being a Slav, the awesomeness of Russia, being a game designer, or Katya. All of this is incredibly endearing. He specializes in thinly veiled e...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Yuri won&#039;t shut the fuck up about being a Slav, the awesomeness of Russia, being a game designer, or Katya. All of this is incredibly endearing. He specializes in thinly veiled euphemism, inappropriate comments, and uncomfortable, staring silences. When not running his yap, Yuri plays [[Sir Bail of Ordh]] in Harn and [[Mahmoud]] in 7th Sea&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=7th_Sea&amp;diff=2232</id>
		<title>7th Sea</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=7th_Sea&amp;diff=2232"/>
		<updated>2011-08-20T13:54:07Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[7th Sea: The Search for Salvation]]&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2197</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2197"/>
		<updated>2011-06-17T01:38:44Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Naia of Falander]] - Sir Bail&#039;s betrothed, and an apprentice seamstress under the tutelage of [[Rylas of Logue]].&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*[[Joubar of Holsine]] - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*[[Basner of Mynos]] - Chandler in Kuseme&lt;br /&gt;
*[[Symael of Ordh]] - Farmer and veteran of Ramala Legion&lt;br /&gt;
*[[Burkot of Dysen]] - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*[[Samnarik of Elernin]] - Freemaster Mason in Eidel Province&lt;br /&gt;
*[[Aqueth of Talos]] - Mercenary&lt;br /&gt;
*[[Latwig of Herzanon]] - Mercenary&lt;br /&gt;
*[[Antos of Polazel]] - Journeyman Mercantyler&lt;br /&gt;
*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme&lt;br /&gt;
*[[Thelmen of Ors]] - Freelance Timberwright&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry/Joinery 6/7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Guild Etiquette 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword/Shortsword 5/6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Coranan Politics 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Guild Politics 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Law 3&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2196</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2196"/>
		<updated>2011-06-17T01:38:13Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Naia of Falander]] - Sir Bail&#039;s betrothed, and an apprentice seamstress under the tutelage of [[Rylus of Logue]].&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*[[Joubar of Holsine]] - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*[[Basner of Mynos]] - Chandler in Kuseme&lt;br /&gt;
*[[Symael of Ordh]] - Farmer and veteran of Ramala Legion&lt;br /&gt;
*[[Burkot of Dysen]] - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*[[Samnarik of Elernin]] - Freemaster Mason in Eidel Province&lt;br /&gt;
*[[Aqueth of Talos]] - Mercenary&lt;br /&gt;
*[[Latwig of Herzanon]] - Mercenary&lt;br /&gt;
*[[Antos of Polazel]] - Journeyman Mercantyler&lt;br /&gt;
*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme&lt;br /&gt;
*[[Thelmen of Ors]] - Freelance Timberwright&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry/Joinery 6/7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Guild Etiquette 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword/Shortsword 5/6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Coranan Politics 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Guild Politics 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Law 3&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2192</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2192"/>
		<updated>2011-06-17T00:36:40Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*[[Joubar of Holsine]] - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*[[Basner of Mynos]] - Chandler in Kuseme&lt;br /&gt;
*[[Symael of Ordh]] - Farmer and veteran of Ramala Legion&lt;br /&gt;
*[[Burkot of Dysen]] - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*[[Samnarik of Elernin]] - Freemaster Mason in Eidel Province&lt;br /&gt;
*[[Aqueth of Talos]] - Mercenary&lt;br /&gt;
*[[Latwig of Herzanon]] - Mercenary&lt;br /&gt;
*[[Antos of Polazel]] - Journeyman Mercantyler&lt;br /&gt;
*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme&lt;br /&gt;
*[[Thelmen of Ors]] - Freelance Timberwright&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry/Joinery 6/7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Guild Etiquette 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword/Shortsword 5/6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Coranan Politics 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Guild Politics 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Law 3&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Brother_Lysander&amp;diff=2189</id>
		<title>Brother Lysander</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Brother_Lysander&amp;diff=2189"/>
		<updated>2011-06-11T20:51:10Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:lysander.jpg|right|thumb|Brother Lysander]]&lt;br /&gt;
{{NPC&lt;br /&gt;
|campaign=YuriRT1&lt;br /&gt;
|role=Ancient Imperial Fists Dreadnought, returned to his Chapter by House Machariel &lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ {{Template:YuriRT1_Nav_Bar}}&lt;br /&gt;
{{PAGENAME}} is a character in [[YuriRT1|{{#show: YuriRT1 | ?gamedesc}}]].&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Brother Lysander is an ancient, cantankerous Dreadnought formerly of the Imperial Fists 5th Company. A Technomat by training and inclination, he originally hailed from a long-lost Imperial Forge World in the Gothic Sector that was consumed by a Chaos invasion. He survived his trials and was inducted into the 10th Company Scouts in late M35 where he served with distinction. As a Scout, he exhibited an ability to size up the strengths and weaknesses of enemy positions and fortifications quickly and accurately with the merest glance, as well as a real genius for dealing as much damage as possible to fortifications with as few friendly losses as possible. He rose through the Imperial Fists companies, and was sent to Mars for training as a Techmarine. &lt;br /&gt;
&lt;br /&gt;
It was as a Techmarine in the 5th Company where Brother Lysander served for over two centuries until he was grievously wounded in a long campaign against the hated Iron Warriors. His experience, vast knowledge of siege tactics, and his unique insights were deemed so important to the Chapter that he was honoured with being placed in a Dreadnought so that he could continue to serve. Not long after, he was deployed to the backwater world of Haldr at the very edges of the Imperium to stop an incursion of the Iron Warriors and Thousand Sons traitor legions. On Haldr he lead a doomed stand at the gates of a Mechanicus shrine, was overrun with elements of two long dead Astartes chapters, and was forced to retreat to a previously prepared bunker to regroup. Safe in their bunker, Brother Lysander and four battle-brothers made their plans and healed, only to be buried under a kilometre of rubble by a desperate planetary bombardment by their own forces. It was in this tomb that the five Space Marines lay in stasis for four millennia until they were recently exhumed by forces from House Machariel. &lt;br /&gt;
&lt;br /&gt;
Left at Watch Station Erioch by Marneus Machariel, Brother Lysander was reunited with elements of the Iron Fists operating in the Jericho Reach. He was welcomed by his brothers with open arms, and immediately set about making a new place for himself among these new Marines. Now after being reassigned to the 3rd Company under [[Brother-Captain Bartel]], he has been educating himself about the state of the Imperium, his Chapter, the Koronus Expanse, the Calixis Sector, and any other information he can devour from the Chapter&#039;s spacegoing libraria. After much discussion with Brother-Captain Bartel, the 3rd Company has set out to find Marneus Machariel and repay what they see as a debt of honour for returning them their long-lost brother.&lt;br /&gt;
&lt;br /&gt;
Lysander was reunited with his rescuers aboard [[Machariel Station]] when the 3rd Company arrived in search of Marneus and the crew of &#039;&#039;[[STV Solo Drakban]]&#039;&#039;. His hull had been repainted, he was draped in commendations and glory, and &#039;&#039;Qui irascitur odiet&#039;&#039; had been painted on each shoulder in High Gothic.&lt;br /&gt;
&lt;br /&gt;
==Brother Lysander&#039;s Profile==&lt;br /&gt;
{|style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|WS&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|BS&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|S&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|T&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|AG&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|Int&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|Per&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|WP&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|Fel&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width:2px&amp;quot;|55&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|50&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|70 (14)&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|--&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|20&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|55&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|60&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|35&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|30&lt;br /&gt;
|}&lt;br /&gt;
{{Rtvehiclestats&lt;br /&gt;
|rtvehicletype=Walker&lt;br /&gt;
|tacspeed=7&lt;br /&gt;
|cruspeed=10&lt;br /&gt;
|manouevrability=--&lt;br /&gt;
|strucinteg=35&lt;br /&gt;
|size=Enormous&lt;br /&gt;
|armour=Front 37; Side 37; Rear 20&lt;br /&gt;
|carcap=None&lt;br /&gt;
|crew=1&lt;br /&gt;
|weapons=&lt;br /&gt;
{{rtvehweapons|Assault Cannon|150m|Heavy|-/-/10|3d10+6 I|6|400|-|Tearing}}&lt;br /&gt;
&lt;br /&gt;
{{rtvehweapons|Dreadnought Close Combat Weapon|-|Melee|-|2d10+24 E|6|-|-|Power Field}}&lt;br /&gt;
&lt;br /&gt;
{{rtvehweapons|Siege Cannon|75m|Heavy|1/-/-|5d10 I|8|10|-|Concussive, Blast (3)}}&lt;br /&gt;
|special rules and bonuses=&lt;br /&gt;
&#039;&#039;&#039;Siege Auspex:&#039;&#039;&#039; Brother Lysander is equipped with an ancient bit of technology called a Siege Auspex. This powerful scanner can see through the densest of materials to find their weak points so that they may be better exploited. The Siege Auspex is used to find stress fractures, reinforced or up-armoured areas, hidden passages, power conduits, and the various other items of interest to a siege engineer.The machine spirits of a Siege Auspex, while canny, can only see so far through solid objects and have a fixed range of about 20 metres. Things like energy fields, thick bulkheads, iron, stone, armaplas, and plasteel can reduce the range of the unit or blind it all together.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Log]] [[Campaign::YuriRT1]] [[npc::{{PAGENAME}}]]&lt;br /&gt;
| link=none&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Npc_log_list&lt;br /&gt;
| intro=Game log appearances:&amp;lt;br/&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
| outro=&amp;lt;/ul&amp;gt;&lt;br /&gt;
| sort=Session Date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?Session Title&lt;br /&gt;
| ?Session Date&lt;br /&gt;
| ?Author&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Brother_Lysander&amp;diff=2188</id>
		<title>Brother Lysander</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Brother_Lysander&amp;diff=2188"/>
		<updated>2011-06-11T20:50:07Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:lysander.jpg|right|thumb|Brother Lysander]]&lt;br /&gt;
{{NPC&lt;br /&gt;
|campaign=YuriRT1&lt;br /&gt;
|role=Ancient Imperial Fists Dreadnought, returned to his Chapter by House Machariel &lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__ {{Template:YuriRT1_Nav_Bar}}&lt;br /&gt;
{{PAGENAME}} is a character in [[YuriRT1|{{#show: YuriRT1 | ?gamedesc}}]].&lt;br /&gt;
&lt;br /&gt;
= Description =&lt;br /&gt;
Brother Lysander is an ancient, cantankerous Dreadnought formerly of the Imperial Fists 5th Company. A Technomat by training and inclination, he originally hailed from a long-lost Imperial Forge World in the Gothic Sector that was consumed by a Chaos invasion. He survived his trials and was inducted into the 10th Company Scouts in late M35 where he served with distinction. As a Scout, he exhibited an ability to size up the strengths and weaknesses of enemy positions and fortifications quickly and accurately with the merest glance, as well as a real genius for dealing as much damage as possible to fortifications with as few friendly losses as possible. He rose through the Imperial Fists companies, and was sent to Mars for training as a Techmarine. &lt;br /&gt;
&lt;br /&gt;
It was as a Techmarine in the 5th Company where Brother Lysander served for over two centuries until he was grievously wounded in a long campaign against the hated Iron Warriors. His experience, vast knowledge of siege tactics, and his unique insights were deemed so important to the Chapter that he was honoured with being placed in a Dreadnought so that he could continue to serve. Not long after, he was deployed to the backwater world of Haldr at the very edges of the Imperium to stop an incursion of the Iron Warriors and Thousand Sons traitor legions. On Haldr he lead a doomed stand at the gates of a Mechanicus shrine, was overrun with elements of two long dead Astartes chapters, and was forced to retreat to a previously prepared bunker to regroup. Safe in their bunker, Brother Lysander and four battle-brothers made their plans and healed, only to be buried under a kilometre of rubble by a desperate planetary bombardment by their own forces. It was in this tomb that the five Space Marines lay in stasis for four millennia until they were recently exhumed by forces from House Machariel. &lt;br /&gt;
&lt;br /&gt;
Left at Watch Station Erioch by Marneus Machariel, Brother Lysander was reunited with elements of the Iron Fists operating in the Jericho Reach. He was welcomed by his brothers with open arms, and immediately set about making a new place for himself among these new Marines. Now after being reassigned to the 3rd Company under [[Brother-Captain Bartel]], he has been educating himself about the state of the Imperium, his Chapter, the Koronus Expanse, the Calixis Sector, and any other information he can devour from the Chapter&#039;s spacegoing libraria. After much discussion with Brother-Captain Bartel, the 3rd Company has set out to find Marneus Machariel and repay what they see as a debt of honour for returning them their long-lost brother.&lt;br /&gt;
&lt;br /&gt;
Lysander was reunited with his rescuers aboard [[Machariel Station]] when the 3rd Company arrived in search of Marneus and the crew of [[&#039;&#039;Solo Drakban&#039;&#039;]]. His hull had been repainted, he was draped in commendations and glory, and &#039;&#039;Qui irascitur odiet&#039;&#039; had been painted on each shoulder in High Gothic.&lt;br /&gt;
&lt;br /&gt;
==Brother Lysander&#039;s Profile==&lt;br /&gt;
{|style=&amp;quot;border-collapse: collapse; border-width: 1px; border-style: solid; border-color: #000&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|WS&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|BS&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|S&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|T&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|AG&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|Int&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|Per&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|WP&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|Fel&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width:2px&amp;quot;|55&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|50&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|70 (14)&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|--&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|20&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|55&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|60&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|35&lt;br /&gt;
!style=&amp;quot;border-style: solid; border-width: 2px&amp;quot;|30&lt;br /&gt;
|}&lt;br /&gt;
{{Rtvehiclestats&lt;br /&gt;
|rtvehicletype=Walker&lt;br /&gt;
|tacspeed=7&lt;br /&gt;
|cruspeed=10&lt;br /&gt;
|manouevrability=--&lt;br /&gt;
|strucinteg=35&lt;br /&gt;
|size=Enormous&lt;br /&gt;
|armour=Front 37; Side 37; Rear 20&lt;br /&gt;
|carcap=None&lt;br /&gt;
|crew=1&lt;br /&gt;
|weapons=&lt;br /&gt;
{{rtvehweapons|Assault Cannon|150m|Heavy|-/-/10|3d10+6 I|6|400|-|Tearing}}&lt;br /&gt;
&lt;br /&gt;
{{rtvehweapons|Dreadnought Close Combat Weapon|-|Melee|-|2d10+24 E|6|-|-|Power Field}}&lt;br /&gt;
&lt;br /&gt;
{{rtvehweapons|Siege Cannon|75m|Heavy|1/-/-|5d10 I|8|10|-|Concussive, Blast (3)}}&lt;br /&gt;
|special rules and bonuses=&lt;br /&gt;
&#039;&#039;&#039;Siege Auspex:&#039;&#039;&#039; Brother Lysander is equipped with an ancient bit of technology called a Siege Auspex. This powerful scanner can see through the densest of materials to find their weak points so that they may be better exploited. The Siege Auspex is used to find stress fractures, reinforced or up-armoured areas, hidden passages, power conduits, and the various other items of interest to a siege engineer.The machine spirits of a Siege Auspex, while canny, can only see so far through solid objects and have a fixed range of about 20 metres. Things like energy fields, thick bulkheads, iron, stone, armaplas, and plasteel can reduce the range of the unit or blind it all together.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Log]] [[Campaign::YuriRT1]] [[npc::{{PAGENAME}}]]&lt;br /&gt;
| link=none&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Npc_log_list&lt;br /&gt;
| intro=Game log appearances:&amp;lt;br/&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
| outro=&amp;lt;/ul&amp;gt;&lt;br /&gt;
| sort=Session Date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?Session Title&lt;br /&gt;
| ?Session Date&lt;br /&gt;
| ?Author&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=STV_Wandering_Minstrel&amp;diff=2178</id>
		<title>STV Wandering Minstrel</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=STV_Wandering_Minstrel&amp;diff=2178"/>
		<updated>2011-05-24T12:50:43Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox ship&lt;br /&gt;
|Class=&#039;&#039;Journeyman&#039;&#039;-class Fleet Support Ship&lt;br /&gt;
|Desc=Ship Talfore Machariel travelled on when Marneus was born&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|Faction=House Machariel&lt;br /&gt;
|Hull=Transport&lt;br /&gt;
}}&lt;br /&gt;
{{Rtshipstats&lt;br /&gt;
|rthull= Transport&lt;br /&gt;
|class= &#039;&#039;Journeyman&#039;&#039;&#039;-class&lt;br /&gt;
|rtshiplength= 7.5km&lt;br /&gt;
|rtshipwidth= 1.1km&lt;br /&gt;
|mass= 390 Megatonnes&lt;br /&gt;
|crew= 117,000 approx&lt;br /&gt;
|accel= 1.8 gravities max sustainable acceleration&lt;br /&gt;
|speed= 7&lt;br /&gt;
|maneuverability= +15&lt;br /&gt;
|detection= +15&lt;br /&gt;
|armour= 21&lt;br /&gt;
|void shields= 2&lt;br /&gt;
|hull integrity= 65&lt;br /&gt;
|space=&lt;br /&gt;
|total power=&lt;br /&gt;
|turret rating= 2&lt;br /&gt;
|weapon capacity= 5&lt;br /&gt;
|crew population= 100&lt;br /&gt;
|crew morale= 102&lt;br /&gt;
|crew rating= 40 (Crack)&lt;br /&gt;
|essential components= Modified Jovian Pattern Class 4 Drive, Strelov 1 Warp Engine, Gellar FIeld, Multiple Void Shield Array, Fleet Support Bridge*, Vitae Pattern Life Sustainer, Voidsmen Quarters, Mark 201.b Augur Array.&lt;br /&gt;
*&#039;&#039;Minstrel&#039;s&#039;&#039; bridge is laid out to improve the efficiency of her officers and bridge crew in providing succor to allied ships. The enhanced cogitator relays, holo-schematic tables, and other accoutrement grant the ship&#039;s captain +5 to all Command Tests, and her crew +10 to all Extended Actions taken to repair voidships.&lt;br /&gt;
|supplemental components= &lt;br /&gt;
*&#039;&#039;&#039;Extended Supply Vaults:&#039;&#039;&#039; These vast holds contain the ship&#039;s stores, giving her longer legs and allowing her to stay at void for longer than is usual. This component doubles the time a ship can stay at void without suffering Crew Population or Morale loss, and all Extended Repairs grant an additional 1 point of Hull Integrity.&lt;br /&gt;
*&#039;&#039;&#039;Main Cargo Hold (2):&#039;&#039;&#039; &#039;&#039;Minstrel&#039;s&#039;&#039; main hold is typically packed to the bulkheads with every imaginable ship part as she shuttles to and from various Machariel holdings. When working toward a Trade Objective, this component grants an additional 125 Achievement Points.&lt;br /&gt;
*&#039;&#039;&#039;Manufactorum:&#039;&#039;&#039; In her role as a fleet support ship, &#039;&#039;Minstrel&#039;&#039; has a small manufactorum aboard to fabricate parts. These small construction facilities are capable of synthesising additional parts required to perform Extended Repairs for a damaged starship. These parts are synthesised from raw materials—generally obtained by mining a nearby asteroid. &#039;&#039;&#039;Manufacturing:&#039;&#039;&#039; If attempting extended repairs, each Manufactorum adds a +10 bonus to the weekly Tech-Use Test. If paying for repairs, each Manufactorum adds a +10 bonus to the Acquisition Test to restore Hull Integrity. &#039;&#039;&#039;Additional Templates:&#039;&#039;&#039; Manufactorums are equipped with a variety of templates for construction, so each Manufactorum adds an additional 10 Achievement Points for any Trade objectives. In addition, the Manufactorums may be able to manufacture small numbers of personal items. The GM is final arbiter of what can and cannot be manufactured, but generally it should not be more than a few dozen of a Common item.&lt;br /&gt;
*&#039;&#039;&#039;Salvage Systems:&#039;&#039;&#039; This Component allows a ship to attach itself to vessel which has been reduced to space hulk status. The clamps can strip apart the wreck; for every week spent in salvage the crew may make a &#039;&#039;&#039;Difficult (-10) Tech-Use Test&#039;&#039;&#039; to attempt to safely remove a named Component from the hulk (a Focused Augury Extended Action to scan the wreck is needed to determine Components). If successful, a single working Component can be removed and stored on the host vessel if there is Space for it (or externally secured to hull for towing); if it fails then that Component is lost. Successfully salvaged Components can be sold as part of a constructed Trade Endeavour or even refitted to the ship at a stardock as if it had been acquired normally. Salvage Clamps are gigantic and unwieldy affairs, however, and a vessel equipped with them suffers –5 Manoeuvrability.&lt;br /&gt;
*&#039;&#039;&#039;Small Craft Repair Deck:&#039;&#039;&#039; Every launch bay has the capability to perform routine maintenance and basic repairs upon the vessels for which it is used. However, combat vessels are regularly subjected to damage that far exceeds the scope of basic repairs and routine maintenance. &#039;&#039;&#039;Spare Parts:&#039;&#039;&#039; After any starship combat in which fighters, assault boats, or bombers are lost, a character may immediately make a &#039;&#039;&#039;Difficult (–10) Tech Use Test&#039;&#039;&#039;. For every degree of success on the test, two of these craft are recovered.&lt;br /&gt;
*&#039;&#039;&#039;Spacedock Piers:&#039;&#039;&#039; &#039;&#039;Minstrel&#039;&#039; has a series of extendable slips and docking rings that allow a number of smaller ships to dock with her. When not moving, the huge attachments covering the ship allow up to four smaller vessels to dock. The stationary ship acts as a space station for purposes of making full repairs or replenishing Morale, and grants a +10 to the Acquisition Test when making full repairs. Due to their size, station fittings prevent any weapons with the Broadside rule from being installed (although smaller weapons may still be installed in Port and Starboard weapon capacity slots). When working towards a Trade objective, the Explorers earn an additional +100 Achievement Points towards completing that objective.&lt;br /&gt;
|weapons=&lt;br /&gt;
{{rtshipwep|Jovian pattern Escort Bay*|(1 Prow)|1|-|-|-}}&lt;br /&gt;
{{rtshipwep|Mars Pattern Macrobatteries|(2 Port and 2 Starboard)|3|1d10+2|5|6}}&lt;br /&gt;
*&#039;&#039;Minstrel&#039;s&#039;&#039; Escort Bay carries one squadron of [[Salvage Boats]], that can be used as assault boats in a pinch.&lt;br /&gt;
|complications= &lt;br /&gt;
*&#039;&#039;&#039;Wrested from a Space Hulk:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ancient and Wise:&#039;&#039;&#039;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Thelmen_of_Ors&amp;diff=2155</id>
		<title>Thelmen of Ors</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Thelmen_of_Ors&amp;diff=2155"/>
		<updated>2011-05-20T22:43:04Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}. ==Biography== Working in the unsettled regions east of Moleryn, freemas...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
==Biography==&lt;br /&gt;
Working in the unsettled regions east of Moleryn, freemaster Timberwright Thelmen of Ors takes a high-risk approach to his profession.  Preferring to avoid licensing fees for extracting timber, Thelmen instead logs unclaimed wilderness land that falls within the Gozyda tribal range.  Still, Thelmen is no fool, hiring mercenaries to accompany his logging crews and always keeping his operations close to the Teb river (which in turn reduces his transport costs).  An excellent judge of character, he is a careful planner and does a fair job of anticipating trouble before it arises.  Thelmen is a broad-shouldered man with long brown hair and grey eyes.  His face usually bears a distracted look and a slight frown, as if he is lost in a vaguely dissatisfying thought&lt;br /&gt;
{{NPC|role=Freelance Timberwright|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Suvien_of_Telmoth&amp;diff=2154</id>
		<title>Suvien of Telmoth</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Suvien_of_Telmoth&amp;diff=2154"/>
		<updated>2011-05-20T22:41:30Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}. == Biography == An ardent Halean, Suvien of Telmoth inherited her Merca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
== Biography ==&lt;br /&gt;
An ardent Halean, Suvien of Telmoth inherited her Mercantylers’ franchise from her late husband after proving to the local Syndics that she was more than capable of running the family business.  Based in Kuseme, Suvien participates personally in the annual Salt Route caravans to Kaldor.  One of very few women to make the trip, she is both well-liked and well-respected by the caravan regulars.  She is also well-guarded, and is always accompanied by a small retinue of capable mercenaries, many of whom have worked with her for over a decade and are quite protective of her.  Suvien is a somewhat short woman in her late forties with rosy cheeks and a very motherly demeanor.&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Antos_of_Polazel&amp;diff=2153</id>
		<title>Antos of Polazel</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Antos_of_Polazel&amp;diff=2153"/>
		<updated>2011-05-20T22:39:50Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
== Biography ==&lt;br /&gt;
A journeyman Mercantyler, Antos of Polazel works chiefly as a factor for Chaiso of Afkai, the Guildmaster of the Aleath Mercantylers’ Guild.  Since Chaiso is heavily invested in the Kandian wool trade, Antos spends most of his time arranging for his employer’s fine Kandian wools to make it aboard the annual Salt Route caravans to Tashal.  Antos also arranges for the return caravans in the fall from Coranan to Aleath.  Though the seasonal nature of his work leaves him idle for a significant portion of the year, Antos is compensated handsomely enough that he and his sizeable family (a wife and six children) are never at risk of going hungry.  Antos is a stocky man with curly blond hair, brown eyes, and a bushy beard that suffers much pulling and tweaking at the hands of his youngest children.&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Antos_of_Polazel&amp;diff=2152</id>
		<title>Antos of Polazel</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Antos_of_Polazel&amp;diff=2152"/>
		<updated>2011-05-20T22:39:25Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}. A journeyman Mercantyler, Antos of Polazel works chiefly as a factor fo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
A journeyman Mercantyler, Antos of Polazel works chiefly as a factor for Chaiso of Afkai, the Guildmaster of the Aleath Mercantylers’ Guild.  Since Chaiso is heavily invested in the Kandian wool trade, Antos spends most of his time arranging for his employer’s fine Kandian wools to make it aboard the annual Salt Route caravans to Tashal.  Antos also arranges for the return caravans in the fall from Coranan to Aleath.  Though the seasonal nature of his work leaves him idle for a significant portion of the year, Antos is compensated handsomely enough that he and his sizeable family (a wife and six children) are never at risk of going hungry.  Antos is a stocky man with curly blond hair, brown eyes, and a bushy beard that suffers much pulling and tweaking at the hands of his youngest children.&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Latwig_of_Herzanon&amp;diff=2151</id>
		<title>Latwig of Herzanon</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Latwig_of_Herzanon&amp;diff=2151"/>
		<updated>2011-05-20T22:37:21Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}. == Biography == After retiring from the Kom Legion, Latwig discovered t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
== Biography ==&lt;br /&gt;
After retiring from the Kom Legion, Latwig discovered that he very much missed military life.  Having spent most of his career serving as a scout in the Hefiosa border regions, Latwig was unaccustomed to sleeping indoors and staying in the same place for long periods of time.  When he was unable (or unwilling) to find steady work, Latwig ended up in Coranan looking to put his military skills to work.  He very quickly found a job scouting in advance of caravans on the Salt Route, and has spent the last several years making regular trips to and from Kaldor, as well as escorting pilgrims to Araka Kalai and occasionally working as a traveling bodyguard for wealthy patrons.  Latwig is a short, wiry man in his late thirties with sandy hair, light blue eyes, and skin that is deeply lined and tanned from long exposure to the elements.&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Burkot_of_Dysen&amp;diff=2150</id>
		<title>Burkot of Dysen</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Burkot_of_Dysen&amp;diff=2150"/>
		<updated>2011-05-20T22:33:41Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}.  == Biography == Keeper of the Whistler&amp;#039;s Inn in Moleryn, Burkot of Dys...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Keeper of the Whistler&#039;s Inn in Moleryn, Burkot of Dysen is more than a mere innkeeper.  This giant of a man is none other than Burkot &amp;quot;the Beast,&amp;quot; whose heroism during the Tulwyn attack on Taztos in 691 TR is still spoken of today.  Upon mustering out of the Ramala legion, Burkot opened up the Whistler&#039;s Inn, which now does a good business in its own right and is well known as a hiring hall for mercenaries interested in hiring on as caravan guards.&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Aqueth_of_Talos&amp;diff=2149</id>
		<title>Aqueth of Talos</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Aqueth_of_Talos&amp;diff=2149"/>
		<updated>2011-05-20T22:32:26Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
&lt;br /&gt;
A veteran of the Kuseme war, Aqueth of Talos had lost his land grant in a dice game before he even mustered out of the Ramala Legion in 716.  Landless and penniless, Aqueth wasn’t without means for long.  He quickly fell into the hired-guard business in Coranan, working for a variety of civic posts and private patrons.  Currently, he is employed by the Coranan Council of the Mangai to guard the Palace of Penticles.  A sober realist, Aqueth’s only vice is gambling, which he enjoys but at which he is relatively bad.  Aqueth is a tall, clean-shaven man with greying black hair and brown eyes. Aqueth has provided key information on two big jobs: robbery of the Irdime warehouse where we scored a bunch of dyed wool, and mugging a random tourist he was escorting.&lt;br /&gt;
&lt;br /&gt;
==Known Associates==&lt;br /&gt;
* [[Liakos of Malthain]] - Lia Kavair guildmaster&lt;br /&gt;
&lt;br /&gt;
{{NPC|role=Mercenary|campaign=Harn: Clawing for Power}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Samnarik_of_Elernin&amp;diff=2148</id>
		<title>Samnarik of Elernin</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Samnarik_of_Elernin&amp;diff=2148"/>
		<updated>2011-05-20T22:31:54Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}. {{NPC|role=title|campaign=Harn: Clawing for Power}} {{#set:bloc=mc}}  =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Distant cousin to Marshal Kronas of Elernin, Samnarik has benefitted greatly from his family connections.  A freemaster Mason, Samnarik has received the lion’s share of the contracts to repair and improve legion fortifications in the newly secured Eidel province.  Not simply a matter of nepotism, Samnarik is quite skilled at his chosen profession, and has made a number of design improvements to various fortifications throughout the region.  In his late fifties, the aging mason still participates actively in the construction projects he oversees, and marshals his work crews with as steady a hand as his cousin commands legions.  Samnarik has blond hair now gone almost completely to white, and is still quite powerfully built despite his age.&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Symael_of_Ordh&amp;diff=2147</id>
		<title>Symael of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Symael_of_Ordh&amp;diff=2147"/>
		<updated>2011-05-20T22:29:45Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}. {{NPC|role=title|campaign=Harn: Clawing for Power}} {{#set:bloc=mc}} ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;br /&gt;
== Biography ==&lt;br /&gt;
A thirty year veteran of the Ramala Legion, Symael received a forty acre plot near the legion fort of Tegh upon mustering out of the legion.  A very focused individual, Symael took very quickly to farm work, and his holding has become quite prosperous.  In addition, he was made beadle of the manor in the fall of 718, though several of the villagers feel that it was his service and not his experience that led to his promotion and are sullenly resentful of it.  Still, he has accomplished his duties ably.  Now in his early fifties, Symael is most concerned with building a legacy to pass onto his two sons, the youngest of which is already a legionnaire himself.  Symael is a good natured man with black hair gone to gray and blue eyes edged with deep laugh-lines.&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Basner_of_Mynos&amp;diff=2146</id>
		<title>Basner of Mynos</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Basner_of_Mynos&amp;diff=2146"/>
		<updated>2011-05-20T22:28:31Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{PAGENAME}} is a character in  ?gamedesc}}. {{NPC|role=title|campaign=Harn: Clawing for Power}} {{#set:bloc=mc}} ==...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
{{NPC|role=title|campaign=Harn: Clawing for Power}}&lt;br /&gt;
{{#set:bloc=mc}}&lt;br /&gt;
== Biography ==&lt;br /&gt;
Based in Kuseme, Basner of Mynos is journeyman Chandler who acts primarily a caravan outfitter.  Rather than operate from a fixed location, for the last several years Basner has loaded up a wagon with common necessities (wheels, axles, cookware, tents, raw canvas, tack and harness gear, etc) and accompanied the seasonal caravans that ply the Salt Route and western Harn.  He then sells this merchandise at a modest mark-up on the road when it becomes needed.  Merchants and caravan masters seem to prefer this sort of service because it removes the need for them to maintain their own reserves of such gear.  A portly, dark-haired man with a bawdy sense of humor, Basner also plays a fair lute and has a decent singing voice.  His command of a number of ribald tunes makes him a favorite of teamsters, porters, and caravan guards alike during evenings at camp.&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Joubar_of_Holsine&amp;diff=2103</id>
		<title>Joubar of Holsine</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Joubar_of_Holsine&amp;diff=2103"/>
		<updated>2011-05-20T01:15:08Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
== Biography ==&lt;br /&gt;
Originally an officer in the Gerium Legion, Joubar of Holsine distinguished himself well during the Kuseme war. In particular, he attracted the attention of Marshal Kronas of Elernin, who later offered Joubar a commission in the newly formed Eidel Legion. Joubar accepted, and has been a close aide to Marshal Kronas ever since, rising to position of Commander of the Kuseme Cohort. While he has great respect for Marshal Kronas, the proximity of Caer Kuseme to the seats of power in Coranan has exposed Joubar to more political wrangling than he is strictly comfortable with. Joubar is a clasn shaven, well kempt man in his late thirties, with close-cropped brown hair and a quietly professional demeanor.&lt;br /&gt;
&lt;br /&gt;
{{NPC|role=Kuseme Cohort Commander, Eidel Legioncampaign=Harn: Clawing for Power}}&lt;br /&gt;
&lt;br /&gt;
{{#set:bloc=GE}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Joubar_of_Holsine&amp;diff=2102</id>
		<title>Joubar of Holsine</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Joubar_of_Holsine&amp;diff=2102"/>
		<updated>2011-05-20T01:13:12Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]].&lt;br /&gt;
&lt;br /&gt;
Originally an officer in the Gerium Legion, Joubar of Holsine distinguished himself well during the Kuseme war. In particular, he attracted the attention of Marshal Kronas of Elernin, who later offered Joubar a commission in the newly formed Eidel Legion. Joubar accepted, and has been a close aide to Marshal Kronas ever since, rising to position of Commander of the Kuseme Cohort. While he has great respect for Marshal Kronas, the proximity of Caer Kuseme to the seats of power in Coranan has exposed Joubar to more political wrangling than he is strictly comfortable with. Joubar is a clasn shaven, well kempt man in his late thirties, with close-cropped brown hair and a quietly professional demeanor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{#set:bloc=GE}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Joubar_of_Holsine&amp;diff=2101</id>
		<title>Joubar of Holsine</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Joubar_of_Holsine&amp;diff=2101"/>
		<updated>2011-05-20T01:10:45Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{#set:bloc=GE}} Originally an officer in the Gerium Legion, Joubar of Holsine distinguished himself well during the Kuseme war. In particular, he attracted the attention of Mars...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#set:bloc=GE}}&lt;br /&gt;
Originally an officer in the Gerium Legion, Joubar of Holsine distinguished himself well during the Kuseme war. In particular, he attracted the attention of Marshal Kronas of Elernin, who later offered Joubar a commission in the newly formed Eidel Legion. Joubar accepted, and has been a close aide to Marshal Kronas ever since, rising to position of Commander of the Kuseme Cohort. While he has great respect for Marshal Kronas, the proximity of Caer Kuseme to the seats of power in Coranan has exposed Joubar to more political wrangling than he is strictly comfortable with. Joubar is a clasn shaven, well kempt man in his late thirties, with close-cropped brown hair and a quietly professional demeanor.&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2097</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2097"/>
		<updated>2011-05-20T00:58:11Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*[[Joubar of Holsine]] - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*[[Basner of Mynos]] - Chandler in Kuseme&lt;br /&gt;
*[[Symael of Ordh]] - Farmer and veteran of Ramala Legion&lt;br /&gt;
*[[Burkot of Dysen]] - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*[[Samnarik of Elernin]] - Freemaster Mason in Eidel Province&lt;br /&gt;
*[[Aqueth of Talos]] - Mercenary&lt;br /&gt;
*[[Latwig of Herzanon]] - Mercenary&lt;br /&gt;
*[[Antos of Polazel]] - Journeyman Mercantyler&lt;br /&gt;
*[[Suvien of Telmoth]] - Salt-Route Merchant from Kuseme&lt;br /&gt;
*[[Thelmen of Ors]] - Freelance Timberwright&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry/Joinery 6/7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword/Shortsword 5/6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2087</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2087"/>
		<updated>2011-05-20T00:32:23Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
*Joubar of Holsine - Cohort Commander Eidel Legion&lt;br /&gt;
*Marshal Kronus of Elernin&lt;br /&gt;
*Basner of Mynos - Chandler in Kuseme&lt;br /&gt;
*Symael of Ordh - Farmer and veteran of Ramala Legion&lt;br /&gt;
*Burkot of Dysen - Keeper of Whistler&#039;s Inn in Moleryn&lt;br /&gt;
*Samnarik of Elernin - Freemaster Mason in Eidel Province&lt;br /&gt;
*Aqueth of Talos - Mercenary&lt;br /&gt;
*Latwig of Herzanon - Mercenary&lt;br /&gt;
*Antos of Polazel - Journeyman Mercantyler&lt;br /&gt;
*Suvien of Telmoth - Salt-Route Merchant from Kuseme&lt;br /&gt;
*Thelmen of Ors - Freelance Timberwright&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry/Joinery 6/7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword/Shortsword 5/6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2086</id>
		<title>Sir Bail of Ordh</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Sir_Bail_of_Ordh&amp;diff=2086"/>
		<updated>2011-05-20T00:17:56Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a character in [[Harn: Clawing for Power|{{#show: Harn: Clawing for Power | ?gamedesc}}]], played by [[User:Yuri|Yuri]].&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
The only man who is unrelated to the rest of the party, Sir Bail is a veteran of the Ramala legion. Originally an enlisted commoner, Sir Bail served with distinction (earning a field commission) during the Kuseme war. Originally intending to be a career officer, Sir Bail was a victim of the political machinations of Marshal Parga of Ostardas and was &amp;quot;discharged&amp;quot; from service prior to mustering out. He does not typically speak of the circumstances behind his discharge. Since leaving the legion Sir Bail has worked as a caravan mercenary, a personal guard, and an ersatz carpenter.&lt;br /&gt;
==Known Associates==&lt;br /&gt;
*[[Althea the Silken]] - Priestess of Halea at the Coranan temple.&lt;br /&gt;
*[[Manzenar the True]] - Highwayman.&lt;br /&gt;
&lt;br /&gt;
==Relatives==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- IMPORTANT When editing skills, make sure each skill is on its own line! IMPORTANT--&amp;gt;&lt;br /&gt;
{{harnstats|B=5(6)|Q=4|S=5|C=5|I=6|W=5|R=5|IN=5+d6|Karma=8|Dmg=0&lt;br /&gt;
|Askills=&lt;br /&gt;
*Athletics 5&lt;br /&gt;
*Brawling 5&lt;br /&gt;
*Carpentry/Joinery 6/7&lt;br /&gt;
*Church Etiquette 4&lt;br /&gt;
*Courtly Etiquette 4&lt;br /&gt;
*Dagger 3&lt;br /&gt;
*Fire Building 5&lt;br /&gt;
*Gambling 4&lt;br /&gt;
*Hunting 3&lt;br /&gt;
*Improvised Clubs 5&lt;br /&gt;
*Instruction 5&lt;br /&gt;
*Intimidation 5&lt;br /&gt;
*Leadership 6&lt;br /&gt;
*Masonry 6&lt;br /&gt;
*Metalsmith/Armourer 4/5&lt;br /&gt;
*Military Etiquette 5&lt;br /&gt;
*Negotiation 6&lt;br /&gt;
*Observation 4&lt;br /&gt;
*Riding 3&lt;br /&gt;
*Siege Engine B/R 4&lt;br /&gt;
*Spears 3&lt;br /&gt;
*Street Etiquette 4&lt;br /&gt;
*Sword/Shortsword 5/6&lt;br /&gt;
*Traps B/R 5&lt;br /&gt;
*Wilderness Survival 4&lt;br /&gt;
|Kskills=&lt;br /&gt;
*Construction 7&lt;br /&gt;
*Coranan Geography 4&lt;br /&gt;
*Engineering 7&lt;br /&gt;
*Gambling Theory 4&lt;br /&gt;
*Heraldry 4&lt;br /&gt;
*Mathematics 5&lt;br /&gt;
*Read/Write Lakise 4&lt;br /&gt;
*Siege Demolitions 6&lt;br /&gt;
*Siege Theory 5&lt;br /&gt;
*Speak Harnic 5&lt;br /&gt;
*Tactics 5&lt;br /&gt;
*Thardic History 4&lt;br /&gt;
*Thardic Politics 4&lt;br /&gt;
*Trapmaking 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{#set: player=Yuri|role=Front man|campaign=Harn: Clawing for Power|chartype=PC}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Knowledge_of_the_Past&amp;diff=1783</id>
		<title>Knowledge of the Past</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Knowledge_of_the_Past&amp;diff=1783"/>
		<updated>2011-04-23T17:54:38Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;== Greater Endeavour == ===Requirements:=== *Planet with the remains of a civilization ====Objective 1: Turning over stones ==== &amp;#039;&amp;#039;&amp;#039;Themes:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Exploration&amp;#039;&amp;#039;  Explore both [[Hal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Endeavour ==&lt;br /&gt;
===Requirements:===&lt;br /&gt;
*Planet with the remains of a civilization&lt;br /&gt;
====Objective 1: Turning over stones ====&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Explore both [[Haldr]] and [[Bodh]], uncovering the secrets of civilization and technology left behind by their former inhabitants.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 250&lt;br /&gt;
&lt;br /&gt;
====Objective 2: Calling on the Neighbours====&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using information found on the abandoned planets, locate any nearby systems that were known to the inhabitants of the Vanir system and travel to see them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
====Objective 3: Hello, Stranger ====&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration, Creed, Military, Criminal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the new worlds are located, any number of things could happen. These worlds could:&lt;br /&gt;
*Harbour hostile xenos that will need to be cleared.&lt;br /&gt;
*More ruins of lost civilizations.&lt;br /&gt;
*A long-lost Imperial worlds with new trade opportunities.&lt;br /&gt;
*A Feral World crying out for the light of the God-Emperor to guide them from their darkness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 700&lt;br /&gt;
===Completion and Rewards===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Achievement Points to Complete:&#039;&#039;&#039; 1300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Profit Factor Award:&#039;&#039;&#039; +4&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1782</id>
		<title>Establishing a Machariel Staging/Refueling/Trading Post</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1782"/>
		<updated>2011-04-23T17:53:11Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Endeavor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements:===&lt;br /&gt;
&lt;br /&gt;
*A suitable space station (we happen to know where there&#039;s one lying around)&lt;br /&gt;
*Heavy transport ship(s) to tow said station into position in a system of our choosing (Old-Man Machariel has already said we can use House ships to accomplish this when the time comes). &lt;br /&gt;
*Manpower and materiel sufficient to repair the station and make it operational. We need to acquire this, although Opitor Castus has already procured a bevy of 100 repair servitors to help with this. &lt;br /&gt;
*Manpower sufficient to crew the station once it is operational. &lt;br /&gt;
*Trade contracts with nearby systems to keep the station supplied and operational.&lt;br /&gt;
&lt;br /&gt;
====Objective 1: Find a Suitable Location ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using our wit, verve, augur arrays, and knowledge of local trade routes, we must find and survey a system that will allow us to establish a refueling/staging base that can actually turn a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039;250&lt;br /&gt;
&lt;br /&gt;
====Objective 2: Pacifying the Natives====&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Military, Criminal, and/or Creed&#039;&#039;&lt;br /&gt;
By hook or by crook, we need to make sure that the locals know that our shiny new starbase is a) here to stay and b) off limits for their grubby graft and corruption. Depending on which system we end up in, there are lots of options left up to our GM. A few suggestions:&lt;br /&gt;
*The system is in a good location that sits near several lucrative trade routes. Unfortunately, the pirates think so too. We must ruthlessly blast them to smithereens (Military).&lt;br /&gt;
*The system shows promise, but is currently ruled by a thoroughly corrupt Planetary Viceroy who is merely a puppet to the local crime syndicates. The crew must navigate the minefield of shadowy loyalties in order to secure &amp;quot;protection&amp;quot; for the new station. Additionally, we might need to knock enough heads to get our &amp;quot;we are not to be trifled with&amp;quot; point across (Criminal)&lt;br /&gt;
*The system is in a good location, but the natives have only recently been brought under the Imperial Yoke and are none too happy about it. The crew needs to &amp;quot;spread the good word&amp;quot; to the locals and convince them of the benefits of bowing to the Emperor&#039;s will, or the penalties of failing to do so (Creed, possibly also Military).&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 350&lt;br /&gt;
&lt;br /&gt;
====Objective 3: Fixing the Station====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration and/or Military&#039;&#039;&lt;br /&gt;
Look, we all know that this station has some bad juju, otherwise there wouldn&#039;t have been an Orchestrium on board endlessly thumping out litanies. The &amp;quot;routine&amp;quot; repair and refit operation is bound to go horribly awry at some point, requiring the crew to step in, figure out WTF, and destroy whatever rapacious hellspawn or fiendish nasty is haunting the place.&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 400&lt;br /&gt;
&lt;br /&gt;
====Objective 4: Priming the Pump====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Trade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the station is up and running, we need to establish standing trade contracts to keep it supplied. This will involve trade negotiations with nearby systems to provide necessities (like food) and/or with labor organizations to work aboard the station to produce goods locally (like Voidborn to refine stuff we found in our survey into useful fuels, raw materials, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 250&lt;br /&gt;
=== Completion and Rewards ===&lt;br /&gt;
&#039;&#039;&#039;Total Achievement Points to Complete:&#039;&#039;&#039; 1250&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Profit Factor Award:&#039;&#039;&#039; +4&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1781</id>
		<title>Establishing a Machariel Staging/Refueling/Trading Post</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1781"/>
		<updated>2011-04-23T17:25:59Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Greater Endeavor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements:===&lt;br /&gt;
&lt;br /&gt;
*A suitable space station (we happen to know where there&#039;s one lying around)&lt;br /&gt;
*Heavy transport ship(s) to tow said station into position in a system of our choosing (Old-Man Machariel has already said we can use House ships to accomplish this when the time comes). &lt;br /&gt;
*Manpower and materiel sufficient to repair the station and make it operational. We need to acquire this, although Opitor Castus has already procured a bevy of 100 repair servitors to help with this. &lt;br /&gt;
*Manpower sufficient to crew the station once it is operational. &lt;br /&gt;
*Trade contracts with nearby systems to keep the station supplied and operational.&lt;br /&gt;
&lt;br /&gt;
====Objective 1: Find a Suitable Location ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using our wit, verve, augur arrays, and knowledge of local trade routes, we must find and survey a system that will allow us to establish a refueling/staging base that can actually turn a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039;150&lt;br /&gt;
&lt;br /&gt;
====Objective 2: Pacifying the Natives====&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Military, Criminal, and/or Creed&#039;&#039;&lt;br /&gt;
By hook or by crook, we need to make sure that the locals know that our shiny new starbase is a) here to stay and b) off limits for their grubby graft and corruption. Depending on which system we end up in, there are lots of options left up to our GM. A few suggestions:&lt;br /&gt;
*The system is in a good location that sits near several lucrative trade routes. Unfortunately, the pirates think so too. We must ruthlessly blast them to smithereens (Military).&lt;br /&gt;
*The system shows promise, but is currently ruled by a thoroughly corrupt Planetary Viceroy who is merely a puppet to the local crime syndicates. The crew must navigate the minefield of shadowy loyalties in order to secure &amp;quot;protection&amp;quot; for the new station. Additionally, we might need to knock enough heads to get our &amp;quot;we are not to be trifled with&amp;quot; point across (Criminal)&lt;br /&gt;
*The system is in a good location, but the natives have only recently been brought under the Imperial Yoke and are none too happy about it. The crew needs to &amp;quot;spread the good word&amp;quot; to the locals and convince them of the benefits of bowing to the Emperor&#039;s will, or the penalties of failing to do so (Creed, possibly also Military).&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
====Objective 3: Fixing the Station====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration and/or Military&#039;&#039;&lt;br /&gt;
Look, we all know that this station has some bad juju, otherwise there wouldn&#039;t have been an Orchestrium on board endlessly thumping out litanies. The &amp;quot;routine&amp;quot; repair and refit operation is bound to go horribly awry at some point, requiring the crew to step in, figure out WTF, and destroy whatever rapacious hellspawn or fiendish nasty is haunting the place.&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
====Objective 4: Priming the Pump====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Trade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the station is up and running, we need to establish standing trade contracts to keep it supplied. This will involve trade negotiations with nearby systems to provide necessities (like food) and/or with labor organizations to work aboard the station to produce goods locally (like Voidborn to refine stuff we found in our survey into useful fuels, raw materials, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 150&lt;br /&gt;
=== Completion and Rewards ===&lt;br /&gt;
&#039;&#039;&#039;Total Achievement Points to Complete:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Profit Factor Award:&#039;&#039;&#039; +4&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1780</id>
		<title>Establishing a Machariel Staging/Refueling/Trading Post</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1780"/>
		<updated>2011-04-23T17:24:06Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lesser Endeavor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements:===&lt;br /&gt;
&lt;br /&gt;
*A suitable space station (we happen to know where there&#039;s one lying around)&lt;br /&gt;
*Heavy transport ship(s) to tow said station into position in a system of our choosing (Old-Man Machariel has already said we can use House ships to accomplish this when the time comes). &lt;br /&gt;
*Manpower and materiel sufficient to repair the station and make it operational. We need to acquire this, although Opitor Castus has already procured a bevy of 100 repair servitors to help with this. &lt;br /&gt;
*Manpower sufficient to crew the station once it is operational. &lt;br /&gt;
*Trade contracts with nearby systems to keep the station supplied and operational.&lt;br /&gt;
&lt;br /&gt;
====Objective 1: Find a Suitable Location ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using our wit, verve, augur arrays, and knowledge of local trade routes, we must find and survey a system that will allow us to establish a refueling/staging base that can actually turn a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039;150&lt;br /&gt;
&lt;br /&gt;
====Objective 2: Pacifying the Natives====&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Military, Criminal, and/or Creed&#039;&#039;&lt;br /&gt;
By hook or by crook, we need to make sure that the locals know that our shiny new starbase is a) here to stay and b) off limits for their grubby graft and corruption. Depending on which system we end up in, there are lots of options left up to our GM. A few suggestions:&lt;br /&gt;
*The system is in a good location that sits near several lucrative trade routes. Unfortunately, the pirates think so too. We must ruthlessly blast them to smithereens (Military).&lt;br /&gt;
*The system shows promise, but is currently ruled by a thoroughly corrupt Planetary Viceroy who is merely a puppet to the local crime syndicates. The crew must navigate the minefield of shadowy loyalties in order to secure &amp;quot;protection&amp;quot; for the new station. Additionally, we might need to knock enough heads to get our &amp;quot;we are not to be trifled with&amp;quot; point across (Criminal)&lt;br /&gt;
*The system is in a good location, but the natives have only recently been brought under the Imperial Yoke and are none too happy about it. The crew needs to &amp;quot;spread the good word&amp;quot; to the locals and convince them of the benefits of bowing to the Emperor&#039;s will, or the penalties of failing to do so (Creed, possibly also Military).&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
====Objective 3: Fixing the Station====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration and/or Military&#039;&#039;&lt;br /&gt;
Look, we all know that this station has some bad juju, otherwise there wouldn&#039;t have been an Orchestrium on board endlessly thumping out litanies. The &amp;quot;routine&amp;quot; repair and refit operation is bound to go horribly awry at some point, requiring the crew to step in, figure out WTF, and destroy whatever rapacious hellspawn or fiendish nasty is haunting the place.&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
====Objective 4: Priming the Pump====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Trade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the station is up and running, we need to establish standing trade contracts to keep it supplied. This will involve trade negotiations with nearby systems to provide necessities (like food) and/or with labor organizations to work aboard the station to produce goods locally (like Voidborn to refine stuff we found in our survey into useful fuels, raw materials, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 150&lt;br /&gt;
=== Completion and Rewards ===&lt;br /&gt;
&#039;&#039;&#039;Total Achievement Points to Complete:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Profit Factor Award:&#039;&#039;&#039; +2&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1&amp;diff=1779</id>
		<title>YuriRT1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1&amp;diff=1779"/>
		<updated>2011-04-23T17:02:00Z</updated>

		<summary type="html">&lt;p&gt;Yuri: /* Current Machariel Endeavours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ATGRhead.jpg|center]]&lt;br /&gt;
{{#set:gamedesc=Rogue Trader: After the Gold Rush}}&lt;br /&gt;
&lt;br /&gt;
= Game Logs =&lt;br /&gt;
&lt;br /&gt;
The next session is currently scheduled for 4/28. Click here to {{#formlink:Gamelog|link text=Create a new game log|link type=|query string=Gamelog[Campaign]=YuriRT1}}.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Log]] [[Campaign::YuriRT1]]&lt;br /&gt;
| link=none&lt;br /&gt;
| limit=5&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Npc_log_list&lt;br /&gt;
| intro=Recent logs:&amp;lt;br/&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
| outro=&amp;lt;/ul&amp;gt;&lt;br /&gt;
| sort=Session Date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?Session Title&lt;br /&gt;
| ?Session Date&lt;br /&gt;
| ?Author&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Power Blocs =&lt;br /&gt;
*[[Battlefleet Calixis]]&lt;br /&gt;
*[[Battlefleet Koronus]]&lt;br /&gt;
*[[House Machariel]]&lt;br /&gt;
*[[House Yefremova]]&lt;br /&gt;
*[[Other Factions]]&lt;br /&gt;
&lt;br /&gt;
=Current Machariel Endeavours=&lt;br /&gt;
*[[Establishing a Machariel Staging/Refueling/Trading Post]]&lt;br /&gt;
*[[Knowledge of the Past]]&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[chartype::PC]] [[Campaign::YuriRT1]] &lt;br /&gt;
| mainlabel=Name&lt;br /&gt;
| link=subject&lt;br /&gt;
| ?role&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
== Recently Updated NPCs: ==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[chartype::NPC]] [[Campaign::YuriRT1]] &lt;br /&gt;
| mainlabel=Name&lt;br /&gt;
| link=subject&lt;br /&gt;
| sort=Modification date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?role&lt;br /&gt;
| ?Modification date=Last Updated&lt;br /&gt;
| limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[After_The_Gold_Rush_NPCS|Full list of NPCs]]&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== Add new NPC ==&lt;br /&gt;
&lt;br /&gt;
{{#forminput:form=NPC||button text=Add NPC|default value=NPC Name|query string=preload=YuriRT1/blankNPC}}&lt;br /&gt;
{{#forminput:form=40knpcstats|button text=Add stats for an NPC|default value=NPC name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
[[Form:Infobox_ship|Add a ship]]&lt;br /&gt;
&lt;br /&gt;
[[Form:Rtshipstats|Fully stat a ship]] (use the [[Form:Infobox_ship|Add a ship]] link first.)&lt;br /&gt;
== Ship&#039;s Complement ==&lt;br /&gt;
* [[Voidmen]]&lt;br /&gt;
* [[Ship&#039;s Officers]]&lt;br /&gt;
* [[Voidman&#039;s Lexicon]]: A collection of words and phrases to add flavour to the campaign.&lt;br /&gt;
&lt;br /&gt;
= Stars &amp;amp; Planets =&lt;br /&gt;
{{#forminput:form=40kstar|default value=Star name|query string=super page=YuriRT1&amp;amp;40star[Campaign]=YuriRT1|button text=Add Star}}&lt;br /&gt;
{{#forminput:form=40kplanet|default value=Planet name|query string=super page=YuriRT1&amp;amp;40kplanet[Campaign]=YuriRT1|button text=Add Planet}}&lt;br /&gt;
&lt;br /&gt;
==Charted Systems==&lt;br /&gt;
*[[The Vanir System]]&lt;br /&gt;
&lt;br /&gt;
=Vehicles=&lt;br /&gt;
[[Form:Infobox_vehicle|Add a vehicle]]&lt;br /&gt;
&lt;br /&gt;
[[Form:Rtvehiclestats|Fully stat a vehicle]] (use the [[Form:Infobox_vehicle|Add a vehicle]] link first.)&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Rule Errata ==&lt;br /&gt;
*[[After the Gold Rush Character Creation|Character Creation]]&lt;br /&gt;
*[[Attack Craft]]&lt;br /&gt;
*[[Hordes]]&lt;br /&gt;
*[[Nova Cannon]]&lt;br /&gt;
*[[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[RTSemantics|Semantic tags &amp;amp; tips for {{#show: YuriRT1| ?gamedesc}}]]&lt;br /&gt;
&lt;br /&gt;
When in doubt, edit a page that looks kind of like what you want, copy the source, paste it into your page, and start messing around. Email Jason Larke if you need help.&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1778</id>
		<title>Establishing a Machariel Staging/Refueling/Trading Post</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1778"/>
		<updated>2011-04-23T17:01:02Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lesser Endeavor ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Requirements:===&lt;br /&gt;
&lt;br /&gt;
*A suitable space station (we happen to know where there&#039;s one lying around)&lt;br /&gt;
*Heavy transport ship(s) to tow said station into position in a system of our choosing (Old-Man Machariel has already said we can use House ships to accomplish this when the time comes). &lt;br /&gt;
*Manpower and materiel sufficient to repair the station and make it operational. We need to acquire this, although Opitor Castus has already procured a bevy of 100 repair servitors to help with this. &lt;br /&gt;
*Manpower sufficient to crew the station once it is operational. &lt;br /&gt;
*Trade contracts with nearby systems to keep the station supplied and operational.&lt;br /&gt;
&lt;br /&gt;
====Objective 1: Find a Suitable Location ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using our wit, verve, augur arrays, and knowledge of local trade routes, we must find and survey a system that will allow us to establish a refueling/staging base that can actually turn a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039;150&lt;br /&gt;
&lt;br /&gt;
====Objective 2: Pacifying the Natives====&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Military, Criminal, and/or Creed&#039;&#039;&lt;br /&gt;
By hook or by crook, we need to make sure that the locals know that our shiny new starbase is a) here to stay and b) off limits for their grubby graft and corruption. Depending on which system we end up in, there are lots of options left up to our GM. A few suggestions:&lt;br /&gt;
*The system is in a good location that sits near several lucrative trade routes. Unfortunately, the pirates think so too. We must ruthlessly blast them to smithereens (Military).&lt;br /&gt;
*The system shows promise, but is currently ruled by a thoroughly corrupt Planetary Viceroy who is merely a puppet to the local crime syndicates. The crew must navigate the minefield of shadowy loyalties in order to secure &amp;quot;protection&amp;quot; for the new station. Additionally, we might need to knock enough heads to get our &amp;quot;we are not to be trifled with&amp;quot; point across (Criminal)&lt;br /&gt;
*The system is in a good location, but the natives have only recently been brought under the Imperial Yoke and are none too happy about it. The crew needs to &amp;quot;spread the good word&amp;quot; to the locals and convince them of the benefits of bowing to the Emperor&#039;s will, or the penalties of failing to do so (Creed, possibly also Military).&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
====Objective 3: Fixing the Station====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration and/or Military&#039;&#039;&lt;br /&gt;
Look, we all know that this station has some bad juju, otherwise there wouldn&#039;t have been an Orchestrium on board endlessly thumping out litanies. The &amp;quot;routine&amp;quot; repair and refit operation is bound to go horribly awry at some point, requiring the crew to step in, figure out WTF, and destroy whatever rapacious hellspawn or fiendish nasty is haunting the place.&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
====Objective 4: Priming the Pump====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Trade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the station is up and running, we need to establish standing trade contracts to keep it supplied. This will involve trade negotiations with nearby systems to provide necessities (like food) and/or with labor organizations to work aboard the station to produce goods locally (like Voidborn to refine stuff we found in our survey into useful fuels, raw materials, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Achievement Points to Complete:&#039;&#039;&#039; 900&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Profit Factor Award:&#039;&#039;&#039; +2&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/&amp;diff=1777</id>
		<title>YuriRT1/</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/&amp;diff=1777"/>
		<updated>2011-04-23T13:19:13Z</updated>

		<summary type="html">&lt;p&gt;Yuri: moved YuriRT1/ to YuriRT1/Sunna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[YuriRT1/Sunna]]&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Sunna&amp;diff=1776</id>
		<title>YuriRT1/Sunna</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Sunna&amp;diff=1776"/>
		<updated>2011-04-23T13:19:13Z</updated>

		<summary type="html">&lt;p&gt;Yuri: moved YuriRT1/ to YuriRT1/Sunna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40kplanet&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|Star=Vanir&lt;br /&gt;
|40kipd=Death World&lt;br /&gt;
|Planet Type=Terrestrial&lt;br /&gt;
|Planet Size=1,989km mean radius&lt;br /&gt;
|Planet Number=2&lt;br /&gt;
|Planet Atmosphere Type=Toxic/Unbreathable&lt;br /&gt;
|Moons=0&lt;br /&gt;
|Planet Population=0&lt;br /&gt;
|Planet Year=87 days&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Haldr&amp;diff=1775</id>
		<title>YuriRT1/Haldr</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Haldr&amp;diff=1775"/>
		<updated>2011-04-23T13:18:18Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40kplanet&lt;br /&gt;
|Star= Vanir&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|40kipd= Dead World&lt;br /&gt;
|Planet Type= Terrestrial&lt;br /&gt;
|Planet Size= 8,248 km mean radius&lt;br /&gt;
|Planet Number= 6&lt;br /&gt;
|Planet Atmosphere Type= Breathable Oxygen&lt;br /&gt;
|Moons= 3&lt;br /&gt;
|Planet Population= 0&lt;br /&gt;
|Planet Year= 530 days&lt;br /&gt;
|Description=&lt;br /&gt;
The sixth planet of the Vanir system, and one of only two habitable planets orbiting that massive blue star, Haldr was, once in the distant past, an outpost of the nascent Imperium of Man. A world composed of cold, incredibly deep seas and scattered archipelagos, its grand, empty cities are actually ancient constructs that float in the vast seas overseen by machine spirits and arcane technology. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Vor&amp;diff=1774</id>
		<title>YuriRT1/Vor</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Vor&amp;diff=1774"/>
		<updated>2011-04-23T13:17:07Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40kplanet&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|Star=Vanir&lt;br /&gt;
|40kipd=Death World&lt;br /&gt;
|Planet Type=Terrestrial&lt;br /&gt;
|Planet Size=2200 km mean radius&lt;br /&gt;
|Planet Number=1&lt;br /&gt;
|Planet Atmosphere Type=No atmosphere&lt;br /&gt;
|Moons=0&lt;br /&gt;
|Planet Population=0&lt;br /&gt;
|Planet Year=67 days&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Sunna&amp;diff=1773</id>
		<title>YuriRT1/Sunna</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Sunna&amp;diff=1773"/>
		<updated>2011-04-23T13:16:00Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40kplanet&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|Star=Vanir&lt;br /&gt;
|40kipd=Death World&lt;br /&gt;
|Planet Type=Terrestrial&lt;br /&gt;
|Planet Size=1,989km mean radius&lt;br /&gt;
|Planet Number=2&lt;br /&gt;
|Planet Atmosphere Type=Toxic/Unbreathable&lt;br /&gt;
|Moons=0&lt;br /&gt;
|Planet Population=0&lt;br /&gt;
|Planet Year=87 days&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Sunna&amp;diff=1772</id>
		<title>YuriRT1/Sunna</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Sunna&amp;diff=1772"/>
		<updated>2011-04-23T13:01:29Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;{{40kplanet |Campaign=YuriRT1 |Star=Vanir |40kipd=Death World |Planet Type=Terrestrial |Planet Size=1989 |Planet Number=2 |Planet Atmosphere Type=Toxic/Unbreathable |Moons=0 |Pla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40kplanet&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|Star=Vanir&lt;br /&gt;
|40kipd=Death World&lt;br /&gt;
|Planet Type=Terrestrial&lt;br /&gt;
|Planet Size=1989&lt;br /&gt;
|Planet Number=2&lt;br /&gt;
|Planet Atmosphere Type=Toxic/Unbreathable&lt;br /&gt;
|Moons=0&lt;br /&gt;
|Planet Population=0&lt;br /&gt;
|Planet Year=87&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1731</id>
		<title>Establishing a Machariel Staging/Refueling/Trading Post</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Establishing_a_Machariel_Staging/Refueling/Trading_Post&amp;diff=1731"/>
		<updated>2011-04-23T02:36:21Z</updated>

		<summary type="html">&lt;p&gt;Yuri: Created page with &amp;quot;=Establishing a Machariel Staging/Refueling/Trading Post= &amp;#039;&amp;#039;&amp;#039;Lesser Endeavor, +2 Profit Factor&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Requirements:&amp;#039;&amp;#039;&amp;#039;  A suitable space station (we happen to know where there&amp;#039;s ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Establishing a Machariel Staging/Refueling/Trading Post=&lt;br /&gt;
&#039;&#039;&#039;Lesser Endeavor, +2 Profit Factor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A suitable space station (we happen to know where there&#039;s one lying around)&lt;br /&gt;
Heavy transport ship(s) to tow said station into position in a system of our choosing (Old-Man Machariel has already said we can use House ships to accomplish this when the time comes). Manpower and materiel sufficient to repair the station and make it operational. We need to acquire this, although Opitor Castus has already procured a bevy of 100 repair servitors to help with this. Manpower sufficient to crew the station once it is operational. Trade contracts with nearby systems to keep the station supplied and operational.&lt;br /&gt;
&lt;br /&gt;
==Objective 1: Find a Suitable Location ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using our wit, verve, augur arrays, and knowledge of local trade routes, we must find and survey a system that will allow us to establish a refueling/staging base that can actually turn a profit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039;150&lt;br /&gt;
&lt;br /&gt;
Objective 2: Pacifying the Natives&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Military, Criminal, and/or Creed&#039;&#039;&lt;br /&gt;
By hook or by crook, we need to make sure that the locals know that our shiny new starbase is a) here to stay and b) off limits for their grubby graft and corruption. Depending on which system we end up in, there are lots of options left up to our GM. A few suggestions:&lt;br /&gt;
The system is in a good location that sits near several lucrative trade routes. Unfortunately, the pirates think so too. We must ruthlessly blast them to smithereens (Military).&lt;br /&gt;
The system shows promise, but is currently ruled by a thoroughly corrupt Planetary Viceroy who is merely a puppet to the local crime syndicates. The crew must navigate the minefield of shadowy loyalties in order to secure &amp;quot;protection&amp;quot; for the new station. Additionally, we might need to knock enough heads to get our &amp;quot;we are not to be trifled with&amp;quot; point across (Criminal)&lt;br /&gt;
The system is in a good location, but the natives have only recently been brought under the Imperial Yoke and are none too happy about it. The crew needs to &amp;quot;spread the good word&amp;quot; to the locals and convince them of the benefits of bowing to the Emperor&#039;s will, or the penalties of failing to do so (Creed, possibly also Military).&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective 3:&#039;&#039;&#039; Fixing the Station&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Exploration and/or Military&#039;&#039;&lt;br /&gt;
Look, we all know that this station has some bad juju, otherwise there wouldn&#039;t have been an Orchestrium on board endlessly thumping out litanies. The &amp;quot;routine&amp;quot; repair and refit operation is bound to go horribly awry at some point, requiring the crew to step in, figure out WTF, and destroy whatever rapacious hellspawn or fiendish nasty is haunting the place.&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 300&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Objective 4:&#039;&#039;&#039; Priming the Pump&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &#039;&#039;Trade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once the station is up and running, we need to establish standing trade contracts to keep it supplied. This will involve trade negotiations with nearby systems to provide necessities (like food) and/or with labor organizations to work aboard the station to produce goods locally (like Voidborn to refine stuff we found in our survey into useful fuels, raw materials, etc).&lt;br /&gt;
&#039;&#039;&#039;Achievement Points to Complete:&#039;&#039;&#039; 150&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Achievement Points to Complete:&#039;&#039;&#039; 900&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1&amp;diff=1726</id>
		<title>YuriRT1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1&amp;diff=1726"/>
		<updated>2011-04-23T01:59:33Z</updated>

		<summary type="html">&lt;p&gt;Yuri: /* Current Machariel Endeavours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ATGRhead.jpg|center]]&lt;br /&gt;
{{#set:gamedesc=Rogue Trader: After the Gold Rush}}&lt;br /&gt;
&lt;br /&gt;
= Game Logs =&lt;br /&gt;
&lt;br /&gt;
The next session is currently scheduled for 4/28. Click here to {{#formlink:Gamelog|link text=Create a new game log|link type=|query string=Gamelog[Campaign]=YuriRT1}}.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Log]] [[Campaign::YuriRT1]]&lt;br /&gt;
| link=none&lt;br /&gt;
| limit=5&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Npc_log_list&lt;br /&gt;
| intro=Recent logs:&amp;lt;br/&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
| outro=&amp;lt;/ul&amp;gt;&lt;br /&gt;
| sort=Session Date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?Session Title&lt;br /&gt;
| ?Session Date&lt;br /&gt;
| ?Author&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Power Blocs =&lt;br /&gt;
*[[Battlefleet Calixis]]&lt;br /&gt;
*[[Battlefleet Koronus]]&lt;br /&gt;
*[[House Machariel]]&lt;br /&gt;
*[[House Yefremova]]&lt;br /&gt;
*[[Other Factions]]&lt;br /&gt;
&lt;br /&gt;
=Current Machariel Endeavours=&lt;br /&gt;
*[[Establishing a Machariel Staging/Refueling/Trading Post]]&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[chartype::PC]] [[Campaign::YuriRT1]] &lt;br /&gt;
| mainlabel=Name&lt;br /&gt;
| link=subject&lt;br /&gt;
| ?role&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
== Recently Updated NPCs: ==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[chartype::NPC]] [[Campaign::YuriRT1]] &lt;br /&gt;
| mainlabel=Name&lt;br /&gt;
| link=subject&lt;br /&gt;
| sort=Modification date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?role&lt;br /&gt;
| ?Modification date=Last Updated&lt;br /&gt;
| limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[After_The_Gold_Rush_NPCS|Full list of NPCs]]&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== Add new NPC ==&lt;br /&gt;
&lt;br /&gt;
{{#forminput:form=NPC||button text=Add NPC|default value=NPC Name|query string=preload=YuriRT1/blankNPC}}&lt;br /&gt;
{{#forminput:form=40knpcstats|button text=Add stats for an NPC|default value=NPC name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
[[Form:Infobox_ship|Add a ship]]&lt;br /&gt;
&lt;br /&gt;
[[Form:Rtshipstats|Fully stat a ship]] (use the [[Form:Infobox_ship|Add a ship]] link first.)&lt;br /&gt;
== Ship&#039;s Complement ==&lt;br /&gt;
* [[Voidmen]]&lt;br /&gt;
* [[Ship&#039;s Officers]]&lt;br /&gt;
* [[Voidman&#039;s Lexicon]]: A collection of words and phrases to add flavour to the campaign.&lt;br /&gt;
&lt;br /&gt;
= Stars &amp;amp; Planets =&lt;br /&gt;
{{#forminput:form=40kstar|default value=Star name|query string=super page=YuriRT1&amp;amp;40star[Campaign]=YuriRT1|button text=Add Star}}&lt;br /&gt;
{{#forminput:form=40kplanet|default value=Planet name|query string=super page=YuriRT1&amp;amp;40kplanet[Campaign]=YuriRT1|button text=Add Planet}}&lt;br /&gt;
&lt;br /&gt;
==Charted Systems==&lt;br /&gt;
*[[The Vanir System]]&lt;br /&gt;
&lt;br /&gt;
=Vehicles=&lt;br /&gt;
[[Form:Infobox_vehicle|Add a vehicle]]&lt;br /&gt;
&lt;br /&gt;
[[Form:Rtvehiclestats|Fully stat a vehicle]] (use the [[Form:Infobox_vehicle|Add a vehicle]] link first.)&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Rule Errata ==&lt;br /&gt;
*[[After the Gold Rush Character Creation|Character Creation]]&lt;br /&gt;
*[[Attack Craft]]&lt;br /&gt;
*[[Hordes]]&lt;br /&gt;
*[[Nova Cannon]]&lt;br /&gt;
*[[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[RTSemantics|Semantic tags &amp;amp; tips for {{#show: YuriRT1| ?gamedesc}}]]&lt;br /&gt;
&lt;br /&gt;
When in doubt, edit a page that looks kind of like what you want, copy the source, paste it into your page, and start messing around. Email Jason Larke if you need help.&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1&amp;diff=1724</id>
		<title>YuriRT1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1&amp;diff=1724"/>
		<updated>2011-04-23T01:59:06Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:ATGRhead.jpg|center]]&lt;br /&gt;
{{#set:gamedesc=Rogue Trader: After the Gold Rush}}&lt;br /&gt;
&lt;br /&gt;
= Game Logs =&lt;br /&gt;
&lt;br /&gt;
The next session is currently scheduled for 4/28. Click here to {{#formlink:Gamelog|link text=Create a new game log|link type=|query string=Gamelog[Campaign]=YuriRT1}}.&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[Category:Log]] [[Campaign::YuriRT1]]&lt;br /&gt;
| link=none&lt;br /&gt;
| limit=5&lt;br /&gt;
| format=template&lt;br /&gt;
| template=Npc_log_list&lt;br /&gt;
| intro=Recent logs:&amp;lt;br/&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
| outro=&amp;lt;/ul&amp;gt;&lt;br /&gt;
| sort=Session Date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?Session Title&lt;br /&gt;
| ?Session Date&lt;br /&gt;
| ?Author&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= Power Blocs =&lt;br /&gt;
*[[Battlefleet Calixis]]&lt;br /&gt;
*[[Battlefleet Koronus]]&lt;br /&gt;
*[[House Machariel]]&lt;br /&gt;
*[[House Yefremova]]&lt;br /&gt;
*[[Other Factions]]&lt;br /&gt;
&lt;br /&gt;
=Current Machariel Endeavours=&lt;br /&gt;
*Establishing a Machariel Staging/Refueling/Trading Post&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[chartype::PC]] [[Campaign::YuriRT1]] &lt;br /&gt;
| mainlabel=Name&lt;br /&gt;
| link=subject&lt;br /&gt;
| ?role&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
= NPCs =&lt;br /&gt;
&lt;br /&gt;
== Recently Updated NPCs: ==&lt;br /&gt;
&lt;br /&gt;
{{#ask: [[chartype::NPC]] [[Campaign::YuriRT1]] &lt;br /&gt;
| mainlabel=Name&lt;br /&gt;
| link=subject&lt;br /&gt;
| sort=Modification date&lt;br /&gt;
| order=desc&lt;br /&gt;
| ?role&lt;br /&gt;
| ?Modification date=Last Updated&lt;br /&gt;
| limit=5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;[[After_The_Gold_Rush_NPCS|Full list of NPCs]]&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
== Add new NPC ==&lt;br /&gt;
&lt;br /&gt;
{{#forminput:form=NPC||button text=Add NPC|default value=NPC Name|query string=preload=YuriRT1/blankNPC}}&lt;br /&gt;
{{#forminput:form=40knpcstats|button text=Add stats for an NPC|default value=NPC name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Ships =&lt;br /&gt;
[[Form:Infobox_ship|Add a ship]]&lt;br /&gt;
&lt;br /&gt;
[[Form:Rtshipstats|Fully stat a ship]] (use the [[Form:Infobox_ship|Add a ship]] link first.)&lt;br /&gt;
== Ship&#039;s Complement ==&lt;br /&gt;
* [[Voidmen]]&lt;br /&gt;
* [[Ship&#039;s Officers]]&lt;br /&gt;
* [[Voidman&#039;s Lexicon]]: A collection of words and phrases to add flavour to the campaign.&lt;br /&gt;
&lt;br /&gt;
= Stars &amp;amp; Planets =&lt;br /&gt;
{{#forminput:form=40kstar|default value=Star name|query string=super page=YuriRT1&amp;amp;40star[Campaign]=YuriRT1|button text=Add Star}}&lt;br /&gt;
{{#forminput:form=40kplanet|default value=Planet name|query string=super page=YuriRT1&amp;amp;40kplanet[Campaign]=YuriRT1|button text=Add Planet}}&lt;br /&gt;
&lt;br /&gt;
==Charted Systems==&lt;br /&gt;
*[[The Vanir System]]&lt;br /&gt;
&lt;br /&gt;
=Vehicles=&lt;br /&gt;
[[Form:Infobox_vehicle|Add a vehicle]]&lt;br /&gt;
&lt;br /&gt;
[[Form:Rtvehiclestats|Fully stat a vehicle]] (use the [[Form:Infobox_vehicle|Add a vehicle]] link first.)&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== Rule Errata ==&lt;br /&gt;
*[[After the Gold Rush Character Creation|Character Creation]]&lt;br /&gt;
*[[Attack Craft]]&lt;br /&gt;
*[[Hordes]]&lt;br /&gt;
*[[Nova Cannon]]&lt;br /&gt;
*[[Torpedoes]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[RTSemantics|Semantic tags &amp;amp; tips for {{#show: YuriRT1| ?gamedesc}}]]&lt;br /&gt;
&lt;br /&gt;
When in doubt, edit a page that looks kind of like what you want, copy the source, paste it into your page, and start messing around. Email Jason Larke if you need help.&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Vanir&amp;diff=1699</id>
		<title>YuriRT1/Vanir</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Vanir&amp;diff=1699"/>
		<updated>2011-04-22T21:16:31Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40kstar&lt;br /&gt;
|Star Name=Vanir&lt;br /&gt;
|Star type=[http://en.wikipedia.org/wiki/Blue_giant Blue Giant]&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|Player Assets=[[Machariel Station]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Vanir&amp;diff=1698</id>
		<title>YuriRT1/Vanir</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=YuriRT1/Vanir&amp;diff=1698"/>
		<updated>2011-04-22T21:13:22Z</updated>

		<summary type="html">&lt;p&gt;Yuri: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{40kstar&lt;br /&gt;
|Star Name=Vanir&lt;br /&gt;
|Star type=[http://en.wikipedia.org/wiki/Blue_giant Blue Giant]&lt;br /&gt;
|Campaign=YuriRT1&lt;br /&gt;
|Orbital Bodies=&lt;br /&gt;
*[[YuriRT1/Vor]]&lt;br /&gt;
*[[Sunna]]&lt;br /&gt;
*[[Sif]]&lt;br /&gt;
*[[Sigun]]&lt;br /&gt;
*[[Bodh]]&lt;br /&gt;
*[[Haldr]]&lt;br /&gt;
*[[Tafana]]&lt;br /&gt;
*[[Fulla]]&lt;br /&gt;
*[[Gersemi]]&lt;br /&gt;
*[[Meili]]&lt;br /&gt;
*[[Skahdi]]&lt;br /&gt;
*[[Nerthus]]&lt;br /&gt;
|Player Assets=[[Machariel Station]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Yuri</name></author>
	</entry>
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