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	<id>https://aafnrp.cipul.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joe</id>
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	<updated>2026-04-29T14:46:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogDeniable_Asset-Jason-23&amp;diff=8144</id>
		<title>LogDeniable Asset-Jason-23</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogDeniable_Asset-Jason-23&amp;diff=8144"/>
		<updated>2025-06-29T22:38:02Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2025/06/22&lt;br /&gt;
|Campaign=Deniable Asset&lt;br /&gt;
|Author=Jason&lt;br /&gt;
|Session Title=It&#039;s that guy again!&lt;br /&gt;
}}&lt;br /&gt;
We find our team headed to Tabercore, to see why shipments of agricultural goods leaving the planet keep going missing. We stop to do some shopping, and pick up some personal surveillance trackers to help deal with any future kidnappings of our crew. Con permanently installs one on TL-DR, but the organics are stuck hiding them in their clothes, except for Phex who hides his in his gizzard. We&#039;re in Holcomb&#039;s Landing, the largest settlement on Tabercore. TL-DR tries and fails to find some replacement legs that will make him more agile. We do manage to pick up 3 de-milled 610-AVA speeder bikes. TL-DR then goes looking for someone who could sell us some thermal detonators, since we&#039;re run out. Mylla goes with him.&lt;br /&gt;
&lt;br /&gt;
They&#039;re in a local watering hole, trying to find the right seller, and the mention of thermal detonators makes the guy they&#039;re meeting very nervous. A large Aqualish suddenly appears and tells them to leave. This all happened so fast that this Aqualish must have been covertly observing the deal, which suggests an underworld connection. TL-DR says, &amp;quot;So what the heck, where&#039;s your thermal detonators? I know you got &#039;em.&amp;quot; The Aqualish tells them they need to move along, and Mylla can see at least one other person keeping an eye on their interaction. Mylla tells TL-DR that they should take their business elsewhere, and these guys seem inclined to let them.&lt;br /&gt;
&lt;br /&gt;
They go looking for a new source and find a stump-clearing business, with large inventories of explosives. They don&#039;t carry thermal detonators. When they try to push the point, the seller tells them to leave, out the back door. They head for the ship. A mouse droid tries to follow them, but they think they elude it.&lt;br /&gt;
&lt;br /&gt;
Igli advertises the ship&#039;s services as an escort, and gets a couple of inquiries. A mom-and-pop firm make an offer that we like. The call comes from a woman named {{npcref|Orez Hagan}}, and she&#039;d like to meet in person to discuss things. She hasn&#039;t lost any shipments, but she knows people who have. Her operation isn&#039;t super flush, but losing a cargo would be so devastating that they need to spend money to make/keep money. Gar suggests that we should also look for a cargo going our way, to make money off the trip two ways. TL-DR finds a load of locally-manufactured fungally-refined drugs that will net us $3k if we make it there quickly. As TL-DR seals that deal, Gar notices someone who looks like Lobot n a cowboy hat watching Mylla. When TL-DR and Orez get up to leave, the cyborg watches her go. Gar calls that in on the team commlink, to warn Mylla, but she doesn&#039;t notice anything. Gar trails Mylla to see if he can spot the watchers. He doesn&#039;t see a tail either. We decide to station someone outside the ship to keep an eye on the area, with Phex taking the lead-off spot. On his third circuit around the docking bay, he sees a charging point that wasn&#039;t there the first two laps.&lt;br /&gt;
&lt;br /&gt;
Con and TL-DR come out to charge off this station. As TL-DR charges, Con tries to access the badonkagonk&#039;s service port to download its memories, but it&#039;s too quick for him. TL-DR takes over and effortlessly charms the droid. The badonkagonk refers to TL-DR by name, even though he hasn&#039;t been introduced. Con immediately notifies Igli that there&#039;s something going on here. TL-DR, meanwhile, makes a data connection to the badonkagonk and begins discussing the pro-droid conspiracy on this planet. TL-DR assures his new buddy that the organics it travels with are not a threat to the conspiracy, and might even be useful. The other droid gives TL-DR communication frequencies and protocols for talking with the droids. TL-DR asks the droid conspiracy what they know about the missing shipments. Right now, they know very little, but they could look into it, if doing so would be especially helpful. TL-DR then disconnects and tells Con that this droid is perfectly normal and is not part of any enemy activity.&lt;br /&gt;
&lt;br /&gt;
After 20 hours, Hagan&#039;s freighter &#039;&#039;Loblolly&#039;&#039; is ready to launch. Once we&#039;re formed up, we run ready for action, until TL-DR distracts everyone by admitting its role in the Tabercore droid independence movement. The crew are having a wee bicker about the subject when we get rudely yanked out of hyperspace by an interdictor.&lt;br /&gt;
&lt;br /&gt;
This is a target-rich environment. Phex opens up on the first TIE formation he sees and takes out two fighters in one long burst. Mylla does the same, for a total of four TIEs down before the remnant can react. Hagan can&#039;t claim that the &#039;&#039;Neon Polar Node&#039;&#039; can&#039;t shoot. TL-DR fails to provide any useful input on fire discipline. Gar runs copilot for Igli, who punches it and also flies some evasive maneuvers. The cruiser fires a couple lasers at the &#039;&#039;Asset&#039;&#039;, and both go wide. One TIE flight goes after the &#039;&#039;Asset&#039;&#039;, while the other attacks the &#039;&#039;Loblolly&#039;&#039;. The ones coming after the &#039;&#039;Asset&#039;&#039; gain the advantage. The interdictor also launches an assault shuttle. Con tries and fails to jam remnant communications, though his efforts do interrupt their coordination a little.&lt;br /&gt;
&lt;br /&gt;
Phex anticipates the TIEs perfectly and three of them fly right through his wall of flak. Mylla misses her shots, though. Igli and Gar  work together to evade Imperial fire and try to gain the advantage, and they make it look easy. The TIE Fighters miss their attack, though they come close enough to make Phex duck. Most of the fire from the cruiser misses, but the &#039;&#039;Asset&#039;&#039; does take a hit. Con goes to work trying to reduce system strain, and also sends Phex a little extra power.&lt;br /&gt;
&lt;br /&gt;
He splashes the last fighter in the group, but the circuits overload, and Phex will have to triage his guns before he can fire again. Mylla opens up on the assault shuttle headed for the &#039;&#039;Loblolly&#039;&#039;, but doesn&#039;t do significant damage. Igli jukes in such a way that two of the pursuing TIEs bump and explode. The remaining TIEs do manage to land a hit, which Con isn&#039;t able to do anything about.&lt;br /&gt;
&lt;br /&gt;
Phex resets his guns, and Mylla gets rid of one of the trailing TIEs, leaving just one. Gar slices the TIE&#039;s systems, disabling its shields. If it had shields. It does not have shields. Its pilot tries to home in on Gar&#039;s signal, but misses his shots again, in classic TIE style. Con does more damage control work.&lt;br /&gt;
&lt;br /&gt;
Phex smokes that last TIE in the group that had first engaged us. The next pursuit group is not yet in range. Gar scurries off to make some hasty hull repairs. Igli points the ship away from the interdictor and piles on the speed, and the TIEs eventually decide that maybe it&#039;s not sensible for four TIEs to pursue the ship that has already killed twelve TIEs in this engagement. Just before the &#039;&#039;Asset&#039;&#039; jumps out, the cockpit crew see the assault shuttle docking with &#039;&#039;Loblolly&#039;&#039;, as the remnant&#039;s Imperial-class star destroyer jumps in.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogDeniable_Asset-Joe-2&amp;diff=8141</id>
		<title>LogDeniable Asset-Joe-2</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogDeniable_Asset-Joe-2&amp;diff=8141"/>
		<updated>2025-06-16T01:12:39Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;{{Gamelog |Session Date=2025/06/16 |Campaign=Deniable Asset |Author=Joe |Session Title=Live to fight another day }} Interdictor cruiser jumps in and moves slowly through the system. Glides to a stop and starts releasing fighters. Suddenly, the nav beacons come to life and a shuttle starts deploying targets.    Two squadrons of TIE fighters and interceptors are running the course. Two of the fighters make a radical change and the cruiser fires up its engines and burns har...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2025/06/16&lt;br /&gt;
|Campaign=Deniable Asset&lt;br /&gt;
|Author=Joe&lt;br /&gt;
|Session Title=Live to fight another day&lt;br /&gt;
}}&lt;br /&gt;
Interdictor cruiser jumps in and moves slowly through the system. Glides to a stop and starts releasing fighters. Suddenly, the nav beacons come to life and a shuttle starts deploying targets.&lt;br /&gt;
&lt;br /&gt;
Two squadrons of TIE fighters and interceptors are running the course. Two of the fighters make a radical change and the cruiser fires up its engines and burns hard. Igli, fearing that they&#039;re coming for us, burns hard away from the pursuit. &lt;br /&gt;
&lt;br /&gt;
Igli punches the drive and starts evasive actions. The guns light up some TIE fighters but the interceptor ponderously accelerates. Igli evades again. The cruiser hits and the fighters keep gaining. We trade damage and take a hard hit that impedes our maneuvering. We&#039;re spinning but regain control and continue to destroy the fighters.&lt;br /&gt;
&lt;br /&gt;
Fighting through adversity, Gar charts a course and we jump to an unknown destination and we double jump to make sure that we&#039;re not followed. TLDR gives an inspiring speech. Igli and Phex try to fix the ship while Con emerges from the head to report that the inertial dampners failed for a time. &lt;br /&gt;
&lt;br /&gt;
We end up on Hazlett and we need to get Con to program a new transponder code for the ship. Knowing that our relationship with the people of this planet is &amp;quot;complicated&amp;quot;, we set down to start our repairs. We see signs about a referendum to join the New Republic. We visit the Ambassador, but her reception is less than excited. TLDR tries to settle her doubts, but she persists in her unease. She and TLDR verbally fence and he gets her to help, but the support is conditional. &lt;br /&gt;
&lt;br /&gt;
TLDR then meets with Tarek Hanko, and brief him. He&#039;s surprised the interdictor was alone, as the opposition also has a star destroyer. He also reports that ships have been raided and some diplomatic vessels have disappeared. He suspects a mole. He offers TLDR a mission to find the Imperial cell on Tabacore in order to find the interdictor.&lt;br /&gt;
&lt;br /&gt;
He admits that establishing a New Republic cell on Tabacore has been difficult. He&#039;s worried that the world&#039;s agricultural output is benefitting the Imperial Remnant. &lt;br /&gt;
&lt;br /&gt;
We take some time to upgrade the ship and ourselves.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogDeniable_Asset-Joe-1&amp;diff=8109</id>
		<title>LogDeniable Asset-Joe-1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogDeniable_Asset-Joe-1&amp;diff=8109"/>
		<updated>2024-10-28T02:02:59Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;{{Gamelog |Session Date=2024/10/28 |Campaign=Deniable Asset |Author=Joe |Session Title=Cleaning up Sebec 6 }} Pulling up to the gas giant, we realize that we got away clean. We unloaded our cargo and then GTFO with our Rodian captive. On our way to Sebec 6.    Phex is picked to do the questioning. After warming him up, but asking if he had anyone that needed to be notified.    Ogo the Hutt is probably willing to ransom him (Meebo) because he is &amp;quot;a valuable member of the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2024/10/28&lt;br /&gt;
|Campaign=Deniable Asset&lt;br /&gt;
|Author=Joe&lt;br /&gt;
|Session Title=Cleaning up Sebec 6&lt;br /&gt;
}}&lt;br /&gt;
Pulling up to the gas giant, we realize that we got away clean. We unloaded our cargo and then GTFO with our Rodian captive. On our way to Sebec 6.&lt;br /&gt;
&lt;br /&gt;
Phex is picked to do the questioning. After warming him up, but asking if he had anyone that needed to be notified.&lt;br /&gt;
&lt;br /&gt;
Ogo the Hutt is probably willing to ransom him (Meebo) because he is &amp;quot;a valuable member of the team&amp;quot;. He goes on to say that they just wanted to capture the Wookie for sale as slaves. Phex questions Meebo but he denies that there is any Imperial presence. &lt;br /&gt;
&lt;br /&gt;
Phex presses him about Ogo&#039;s operation. Mostly drugs and contraband. Their best customer is Selenium Federated who consume mass quantities of Yellow Bliss to keep the Wookies docile. &lt;br /&gt;
&lt;br /&gt;
Since we are legitimate businessmen, with a real cargo, we can land without issue?. What do we do with Meebo? Offer to let him live if he tells us how to represent Cartel members. &lt;br /&gt;
He said that we need to be introduced by him to the right people but there is concern that he would betray us.&lt;br /&gt;
&lt;br /&gt;
TLDR is reluctant to airlock him but the rest are in favor. He has a comlink and Core Zero employee badge but they&#039;re useless. Meebo realizes that he&#039;s about to take a walk in space and starts to resist. TLDR tries to stun with his shock glove but misses, but he manages to find an unmarked key card in Meebo&#039;s uniform. Myla hit him with her brass knuckles and knocks him out. He takes a long walk with no oxygen.&lt;br /&gt;
&lt;br /&gt;
Meanwhile Gar investigates the keycard but all he can find out is that it&#039;s an access card. Igli starts the approach to Sebec 6. The approach is rough. We land on the Seleme Federated pad but we notice the turbo laser guarding the LZ. The plan is to grab the Imperial Governor and, if possible, disable the station. Myla stays on the ship, but the rest of us go to the commissary to see what there is to see. &lt;br /&gt;
&lt;br /&gt;
TLDR sweet talks the port droid. He learns that the governor has decreed that outside contact be limited. He thinks that the gov is likely here but there are lots of restricted areas. Gar tries chatting up some workers but just learns that this place sucks. Phex trades some old videos for some NatGeo type vids that came from one of the administrators. He then goes to the ship to monitor comms channels and watch movies with Myla.&lt;br /&gt;
&lt;br /&gt;
Gar tries the commissary comm terminal, he gets in but the terminal&#039;s volume is at full blast. He gets the facility plan and studies it. &lt;br /&gt;
&lt;br /&gt;
Igli and Gar set up the ship&#039;s chess set in the commissary and start playing. They want to draw a worker in and steal their creds. Gar makes it look easy and they grab an access card. They investigate the operational level and see a slag conveyor. After some investigation, they see Wookies but stormtroopers are on guard. They look around for a way to escape with the Wookies. They&#039;re poking around when they meet an officer.&lt;br /&gt;
&lt;br /&gt;
Gar draws his weapon and shoots him. Igli puts him down but he&#039;s observed and another officer tries to control the situation. A shoot out ensues. Igli takes control of the prisoners as Gar tries to put the station on lockdown but can&#039;t make it work. Igli grabs a hostage and takes a more direct approach. He locks down the station but sends the elevator to the loading bay. Phex and Myla get on. &lt;br /&gt;
&lt;br /&gt;
Phex, Myla, and TLDR come off the elevator but aren&#039;t effective. The stormtroopers fire back, hitting Myla. TLDR and Phex get to the elevator. Phex tries to cover Myla&#039;s escape. She shoots the troopers in the control room, and the blast doors to the Wookie pens open. &lt;br /&gt;
&lt;br /&gt;
Phex and Myla continue to fire. TLDR and Phex are in the elevator distracting the troopers while Myla swings from the now detached catwalk. Phex drops a stormtrooper. The Wookies emerge, distracting the stormtroopers. With them out of cover, TLDR and Phex drop the troopers.  &lt;br /&gt;
&lt;br /&gt;
Myla tries to rally the Wookies but they aren&#039;t responsive. TLDR and Phex ride the elevator to Security. After a protracted firefight, we clean it out but Phex gets shot up.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-2&amp;diff=8092</id>
		<title>LogThe City Never Sleeps-Joe-2</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-2&amp;diff=8092"/>
		<updated>2024-04-29T01:55:34Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;{{Gamelog |Session Date=2024/04/29 |Campaign=The City Never Sleeps |Author=Joe |Session Title=The Way It Went Down }} Knell strummed his guitar and the world changed. For most people, witnessing this is a first. People are still crowding the VIP box to talk with the Mayor when shit got weird.     Twiggy tried to stop Knell&amp;#039;s performance, but he is completely unplugged and unstoppable. Twiggy assaults Knell, the Stooges rush the stage.The crowd is mixed, some are running...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2024/04/29&lt;br /&gt;
|Campaign=The City Never Sleeps&lt;br /&gt;
|Author=Joe&lt;br /&gt;
|Session Title=The Way It Went Down&lt;br /&gt;
}}&lt;br /&gt;
Knell strummed his guitar and the world changed. For most people, witnessing this is a first. People are still crowding the VIP box to talk with the Mayor when shit got weird. &lt;br /&gt;
&lt;br /&gt;
Twiggy tried to stop Knell&#039;s performance, but he is completely unplugged and unstoppable. Twiggy assaults Knell, the Stooges rush the stage.The crowd is mixed, some are running and others are enjoying the trip. Knell continues the show.&lt;br /&gt;
&lt;br /&gt;
Frost does some ninja shit and escapes but Aurora, who is trying to follow her, isn&#039;t as limber and swings down on a cable that is slowly detaching itself from the ceiling. She catches up with Frost and they&#039;re outside. Reunited, they run for Aurora&#039;s jeep, which has changed colors and hopefully nothing else. &lt;br /&gt;
&lt;br /&gt;
Skip is in the press of a crowd, he&#039;s knocked down but manages to get back up and swim with the flow of the crowd. The distances keep elongating but we finally get out and he&#039;s lost Suplex in the process.&lt;br /&gt;
&lt;br /&gt;
Knell and some supporters get the Stooges to back off. At the same time, Twiggy is trying to extricate the Mayor and Shelly from the press of the crowd. He pulls his pistol, is rushed, but manages to keep it together and hold on to his pistol. He gets in to see them  but their escape is confused by the shifting reality. Eventually, they succeed through the Getaway&#039;s tunnels.&lt;br /&gt;
&lt;br /&gt;
Outside, Shelly wants to get back to Starbucks, but the Mayor is focused on bigger issues. They get to the Starbucks and the Mayor grabs Twiggy for a convo in the walkout. The Mayor knows that the situation is getting worse.&lt;br /&gt;
&lt;br /&gt;
Back at the Getaway, people are escaping and MacWillard is helping. Skip comes out with the crowd and helps direct them to the Market to clear the area. Skip tries to interview Frost, who is trying to get back into the Getaway. Jones knocks him out of the way and Frost gets through and searches for her gun.&lt;br /&gt;
&lt;br /&gt;
She&#039;s frustrated that the gun-check is gone. She searches, but it is not there. Making it out, she commiserates with Aurora and they both go looking for new weapons.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Mac is treating wounded when Shelly and the Mayor show up. They point out the Change is happening more frequently and in real-time. The Mayor&#039;s calling an emergency meeting of City Council and leaves. Mac and Shelly talk about city politics, but Mac is constrained by the need to keep confidences.&lt;br /&gt;
&lt;br /&gt;
Twiggy hints that Lollipop might be able to help, but Shelly is skeptical. In the background, Knell jams on. By midnight, his 10 most hardcore fans remain. These are Knell&#039;s Angels.&lt;br /&gt;
&lt;br /&gt;
The Getaway continues to morph in time and space. Jones finds the gun check and frees a panicking Marley. They load what they can into crates but Marley can&#039;t believe that she saw the Change. They manage to escape.&lt;br /&gt;
&lt;br /&gt;
Frost and Aurora, frustrated head to Stoichkopf&#039;s place. Frost wants something big but Stoichkopf sells her something bigger and more stylish. They make a mutually beneficial deal. Aurora also rearms.&lt;br /&gt;
&lt;br /&gt;
At Joe&#039;s Crab Shack, the talk is nothing but the Change. Frost compares notes with Jones. Somewhere else, Twiggy searches for Lollipop but finds Marley and a much altered Getaway. He tries to pump up the Stooges but has to rein in Knell&#039;s ego. &lt;br /&gt;
&lt;br /&gt;
Later, the Stooges bring Lollipop to Twiggy, but it isn&#039;t a happy reunion. Lollipop helps Marley but tells Twiggy that he&#039;s a dick, but still she compliments his efforts to reform the Getaway. It&#039;s a tender, sappy moment. Her conversation with Shelly and Mac doesn&#039;t go as smoothly, as she&#039;s full of existential idealism. There&#039;s a cliche-ridden menage a&#039;trois conversation about dreamers and dreams. Shelly isn&#039;t buying any of it and no one else is budging on their beliefs. Mac tries to explain what he learned during his expedition to the Spire but the others are dismissive.&lt;br /&gt;
&lt;br /&gt;
The next day, someone comes to Shaq Towers to talk with Skip. Thomas comes to tell Skip the &amp;quot;story of the century&amp;quot;. He has a video from Starbucks&#039; walk-in that has the whole conversation. Skip offers a barter for the tape, but Thomas wants five. Thomas leaves disappointed, but Skip has recorded everything.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_City_Never_Sleeps/Skip_Skeevy&amp;diff=8088</id>
		<title>The City Never Sleeps/Skip Skeevy</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_City_Never_Sleeps/Skip_Skeevy&amp;diff=8088"/>
		<updated>2024-04-08T01:52:13Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;{{AWCharacter |Name=Skip Skeevy |Campaign=The City Never Sleeps |Player=Joe |Playbook=The News |Look=Bright eyes, insincere smile. Brown suit and a microphone |Cool=-1 |AWCoolHighlighted=No |Hard=0 |AWHardHighlighted=No |Hot=2 |AWHotHighlighted=No |Sharp=1 |AWSharpHighlighted=No |Weird=1 |AWWeirdHighlighted=No |Hx=Mac +1, Knell +2, Jones +1, Twiggy +1, Frost +2, Aurora +2 |AWHxHighlighted=No |Moves=Unflappable Persona, Rally to the Cause |Gear=Silenced 9mm (2 harm, close...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AWCharacter&lt;br /&gt;
|Name=Skip Skeevy&lt;br /&gt;
|Campaign=The City Never Sleeps&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=The News&lt;br /&gt;
|Look=Bright eyes, insincere smile. Brown suit and a microphone&lt;br /&gt;
|Cool=-1&lt;br /&gt;
|AWCoolHighlighted=No&lt;br /&gt;
|Hard=0&lt;br /&gt;
|AWHardHighlighted=No&lt;br /&gt;
|Hot=2&lt;br /&gt;
|AWHotHighlighted=No&lt;br /&gt;
|Sharp=1&lt;br /&gt;
|AWSharpHighlighted=No&lt;br /&gt;
|Weird=1&lt;br /&gt;
|AWWeirdHighlighted=No&lt;br /&gt;
|Hx=Mac +1, Knell +2, Jones +1, Twiggy +1, Frost +2, Aurora +2&lt;br /&gt;
|AWHxHighlighted=No&lt;br /&gt;
|Moves=Unflappable Persona, Rally to the Cause&lt;br /&gt;
|Gear=Silenced 9mm (2 harm, close, hi-tech)&lt;br /&gt;
|AWStabilized=No&lt;br /&gt;
|AWcome back with -1hard=No&lt;br /&gt;
|AWcome back with +1weird (max+3)=No&lt;br /&gt;
|AWchange to a new playbook=No&lt;br /&gt;
|AWdie=No&lt;br /&gt;
}}&lt;br /&gt;
Has a camera man named Suplex.&lt;br /&gt;
The studio is in the penthouse of the Shaq Tower (where the neon only shows QT). The studio has strong walls (1 armor) and is in a well-known location. It is known for music salvaged from the golden age and radio dramas.&lt;br /&gt;
3 informants: Tinian, Poppy, and Ferguson&lt;br /&gt;
Goggles is my biggest fan&lt;br /&gt;
The Mayor and Sarah are pissed the fuck off.&lt;br /&gt;
&lt;br /&gt;
I have a deal with Twiggy to advertise for what ever he is re-naming the Colosseum in exchange for a barter and xp.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_City_Never_Sleeps/Augustus,_Maitre_%27D,_played_by_Joe&amp;diff=8047</id>
		<title>The City Never Sleeps/Augustus, Maitre &#039;D, played by Joe</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_City_Never_Sleeps/Augustus,_Maitre_%27D,_played_by_Joe&amp;diff=8047"/>
		<updated>2024-02-05T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;{{AWCharacter |Name=Augustus |Campaign=The City Never Sleeps |Player=Joe |Playbook=Maitre D |Look=Like a showman in an off-strip Vegas hotel ballroom. |AWCoolHighlighted=No |AWHardHighlighted=No |AWHotHighlighted=No |AWSharpHighlighted=No |AWWeirdHighlighted=No |AWHxHighlighted=No |AWStabilized=No |AWcome back with -1hard=No |AWcome back with +1weird (max+3)=No |AWchange to a new playbook=No |AWdie=No }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AWCharacter&lt;br /&gt;
|Name=Augustus&lt;br /&gt;
|Campaign=The City Never Sleeps&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Maitre D&lt;br /&gt;
|Look=Like a showman in an off-strip Vegas hotel ballroom.&lt;br /&gt;
|AWCoolHighlighted=No&lt;br /&gt;
|AWHardHighlighted=No&lt;br /&gt;
|AWHotHighlighted=No&lt;br /&gt;
|AWSharpHighlighted=No&lt;br /&gt;
|AWWeirdHighlighted=No&lt;br /&gt;
|AWHxHighlighted=No&lt;br /&gt;
|AWStabilized=No&lt;br /&gt;
|AWcome back with -1hard=No&lt;br /&gt;
|AWcome back with +1weird (max+3)=No&lt;br /&gt;
|AWchange to a new playbook=No&lt;br /&gt;
|AWdie=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-1&amp;diff=8020</id>
		<title>LogThe City Never Sleeps-Joe-1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-1&amp;diff=8020"/>
		<updated>2023-12-11T12:35:13Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2023/12/10&lt;br /&gt;
|Campaign=The City Never Sleeps&lt;br /&gt;
|Author=Joe&lt;br /&gt;
|Session Title=Da Thrilla in da Villa&lt;br /&gt;
}}&lt;br /&gt;
Jones’ secret to Augustus - He’s not the only one of his creations, but he thinks that he’s the most stable. &lt;br /&gt;
&lt;br /&gt;
Grandma passed her beginning of session move and got 2 barter and no wants.&lt;br /&gt;
&lt;br /&gt;
The Maelstrom is other people’s dreams (you’re seeing some dream that you never had).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Grocery Store&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Murdoch is driving to the Grocery store with Frost in the Wizard van, with Twiggy and the Stooges following on their bikes. Murdoch pulls up to the loading dock. Frost looks at the wrecked dock and hears the beeping. &lt;br /&gt;
&lt;br /&gt;
One aisle is still stocked with food on both sides, but there is evidence that someone has been here. Frost tells the Stooges to load up as she keeps watch.  The scene keeps shifting at the periphery of her vision, tempting her to look away from the aisle.&lt;br /&gt;
* The city is in control here.&lt;br /&gt;
* Out the front door is the best way out, but it leads to the opposite side of the building from the loading dock.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the overhead lights start shutting off. Twiggy takes stock of the situation. He gets a light generating toy from one of his gang, tosses it toward the freezer section, and notices that the wall tiles shift intermittently in the dim light. He also sees someone running down the hall.&lt;br /&gt;
&lt;br /&gt;
Twiggy sees one of the Stooges being taken away, as if the distance between people changed in the darkness every time he looked away. He can hear Frost cry out “It got Twiggy.”&lt;br /&gt;
&lt;br /&gt;
Frost reenters the store an extension cord with a weight on the end. Twiggy grabs end and Frost immediately feels the space dilation effect. She discovers that she can get closer by running backward. The glowstick goes out and the Stooge with Twiggy, Bigger, is gone.&lt;br /&gt;
&lt;br /&gt;
That’s enough for Frost. She heads for the van. The van is full and everyone left heads back to Grandma’s. Grandma is happy, everyone gets paid, and the neighborhood eats. Frost asks Grandma about the food, and she reassures her that food will be delivered to the people.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Fight&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
There is an upcoming event at the Coliseum. Augustus visits Grimes in his box. Grimes has fixed the odds and set the bets. He wastes his time with idle threats but leaves. &lt;br /&gt;
&lt;br /&gt;
The arena is prepared with all manner of weapons. Pressure plates will ignite fire traps. Augustus gives Jones the lay of the land. There’s a big gate, with Grandma, Twiggy and the Stooges, in the audience.&lt;br /&gt;
&lt;br /&gt;
The fight is in rounds and a round when a new wound is inflicted. Weapons are confiscated at the end of each round, limiting the availability as the fight goes on. But tonight, the fight lasts until someone taps out.&lt;br /&gt;
&lt;br /&gt;
Crusher enters his side of the arena. He quickly grabs a sledge hammer. Jones runs for a bill hook but Crusher throws the hammer at him and knocks him out. End of Round 1.&lt;br /&gt;
&lt;br /&gt;
Bettors reevaluate and reset while Jones is dragged out and woken up. Meanwhile Grandma thinks the fix is in and sends a goon to check on Jones. Twiggy tries his hand at recruiting a Brainer named Goggles, painting the picture of the grocery store heist to entice Goggles to join. Goggles blinks rapidly behind thick glasses and offers Twiggy a lit pipe. Twiggy inhales and sees the weirdness all over again.&lt;br /&gt;
&lt;br /&gt;
Augustus entertains everyone while Jones walks back in, a little woozy but ready to fight. Jones goes for a weapon but Crusher has a bat and heads him off. Jones dodges past and grabs a sickle. They enter into single combat and Augustus is sweating buckets as Jones scores a solid hit. The horn blows but Jones doesn’t stop. Augustus goes into crowd control as workers try to end the round.&lt;br /&gt;
&lt;br /&gt;
Faced with a certain riot, Augustus says that Crusher will get a Tier 1 weapon (pitchfork) before Jones enters the arena. The rumbles continue but the fight goes on. &lt;br /&gt;
&lt;br /&gt;
Jones bullrushes Crusher, impaling himself on the tines but beating him to the ground.  The horn sounds again but Jones won’t stop pulverizing Crusher’s face. In the end, Augustus’ crew hoses him down but Crusher is dead.&lt;br /&gt;
&lt;br /&gt;
Grandma is in her box. Snubnose, a local entrepreneur, owes Grandma rent for his warehouse. He refurbishes machinery and has refrigeration. He relies on the warehouse’s fairly consistent power. He’s keeping Grandma’s food in glass doored cold cases.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he bet on Crusher and is pissed. He wants Jones disqualified and all bets called off. He thinks Augustus is fixing the match and wants Grandma to make it right. She demurs and has her guards try to escort him from the box. &lt;br /&gt;
&lt;br /&gt;
Snubnose bows up and yells to the crowd that Grandma helped fix the fight. Now she resorts to violence and her gang takes him out of the Coliseum.&lt;br /&gt;
&lt;br /&gt;
Augustus hears the hubbub. Grandma comes to his box and asks if there’s something Augustus knows about the fight that isn’t immediately obvious. Augustus disqualifies Jones and bans him for life. Half the crowd is angry and the other half are happy.&lt;br /&gt;
&lt;br /&gt;
Frost goes to get her money back from one of Grimes’ bookies and there’s trouble. Spartacus reports that there’s some trouble. Grimes says that he’ll figure something out but he wishes that things would have been better “managed”. &lt;br /&gt;
&lt;br /&gt;
Grimes agrees to take care of Frost. He offers to make Frost whole if she kills Jones. Frost isn’t warm on the idea, so mentions that the Coliseum could use “new management”.  Frost is noncommittal, takes her money, and goes to find Augustus.&lt;br /&gt;
&lt;br /&gt;
She finds Augustus with Kenworth and Spartacus in his box. She tells him that Grimes wants him dead. Augustus offers her a silent partnership once Grimes is out of the way. She isn’t convinced and the meeting breaks up without resolution.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Library&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
At the same time, Twiggy takes a ride with Goggles. He wants to show Twiggy something cool and they go to an old, classical building. The engraving over the door says “Metropolitan Public Library “. Entering, they see an old fashioned library. Everything is covered in dust. Goggles says that it’s always here, but only to people who know about it. Twiggy riffles through the card catalog, finds some books, and they go into the depths to find them.&lt;br /&gt;
&lt;br /&gt;
In the stacks, Goggles pulls a book off the shelf and opens a book. Every page is blank. Goggles says that the only books with writing are in the Law section. Maybe some of the periodicals, but things are stable. He wants to know why all the books are blank.&lt;br /&gt;
&lt;br /&gt;
They slowly come down from their high and the world returns to focus. Twiggy keeps giving him the hard sell on joining the gang but he’s not a joiner.&lt;br /&gt;
&lt;br /&gt;
Despondent Augustus seeks wisdom about making the Coliseum great again. He sees a big opulent table where he’s negotiating with powerful people. He’s done this before and is confident.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-1&amp;diff=8019</id>
		<title>LogThe City Never Sleeps-Joe-1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-1&amp;diff=8019"/>
		<updated>2023-12-11T02:59:33Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2023/12/10&lt;br /&gt;
|Campaign=The City Never Sleeps&lt;br /&gt;
|Author=Joe&lt;br /&gt;
|Session Title=Da Thrilla in da Villa&lt;br /&gt;
}}&lt;br /&gt;
Jones’ secret to Augustus - He’s not the only one of his creations, but he thinks that he’s the most stable. &lt;br /&gt;
&lt;br /&gt;
Grandma passed her beginning of session move and got 2 barter and no wants.&lt;br /&gt;
&lt;br /&gt;
The Maelstrom is other people’s dreams (you’re seeing some dream that you never had).&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Grocery Store&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Murdoch is driving to the Grocery store with Frost in the Wizard van, with Twiggy and the Stooges following on their bikes. Murdoch pulls up to the loading dock. Frost looks at the wrecked dock and hears the beeping. &lt;br /&gt;
&lt;br /&gt;
One aisle is still stocked with food on both sides, but there is evidence that someone has been here. Frost tells the Stooges to load up as she keeps watch.  The scene keeps shifting at the periphery of her vision, tempting her to look away from the aisle.&lt;br /&gt;
* The city is in control here.&lt;br /&gt;
* Out the front door is the best way out, but it leads to the opposite side of the building from the loading dock.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the overhead lights start shutting off. Twiggy takes stock of the situation. He gets a light generating toy from one of his gang, tosses it toward the freezer section, and notices that the wall tiles shift intermittently in the dim light. He also sees someone running down the hall.&lt;br /&gt;
&lt;br /&gt;
Twiggy sees one of the Stooges being taken away, as if the distance between people changed in the darkness every time he looked away. He can hear Frost cry out “It got Twiggy.”&lt;br /&gt;
&lt;br /&gt;
Frost reenters the store an extension cord with a weight on the end. Twiggy grabs end and Frost immediately feels the space dilation effect. She discovers that she can get closer by running backward. The glowstick goes out and the Stooge with Twiggy, Bigger, is gone.&lt;br /&gt;
&lt;br /&gt;
That’s enough for Frost. She heads for the van. The van is full and everyone left heads back to Grandma’s. Grandma is happy, everyone gets paid, and the neighborhood eats. Frost asks Grandma about the food, and she reassures her that food will be delivered to the people.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;The Fight&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is an upcoming event at the Coliseum. Augustus visits Grimes in his box. Grimes has fixed the odds and set the bets. He wastes his time with idle threats but leaves. &lt;br /&gt;
&lt;br /&gt;
The arena is prepared with all manner of weapons. Pressure plates will ignite fire traps. Augustus gives Jones the lay of the land. There’s a big gate, with Grandma, Twiggy and the Stooges, in the audience.&lt;br /&gt;
&lt;br /&gt;
The fight is in rounds and a round when a new wound is inflicted. Weapons are confiscated at the end of each round, limiting the availability as the fight goes on. But tonight, the fight lasts until someone taps out.&lt;br /&gt;
&lt;br /&gt;
Crusher enters his side of the arena. He quickly grabs a sledge hammer. Jones runs for a bill hook but Crusher throws the hammer at him and knocks him out. End of Round 1.&lt;br /&gt;
&lt;br /&gt;
Bettors reevaluate and reset while Jones is dragged out and woken up. Meanwhile Grandma thinks the fix is in and sends a goon to check on Jones. Twiggy tries his hand at recruiting a Brainer named Goggles, painting the picture of the grocery store heist to entice Goggles to join. Goggles blinks rapidly behind thick glasses and offers Twiggy a lit pipe. Twiggy inhales and sees the weirdness all over again.&lt;br /&gt;
&lt;br /&gt;
Augustus entertains everyone while Jones walks back in, a little woozy but ready to fight. Jones goes for a weapon but Crusher has a bat and heads him off. Jones dodges past and grabs a sickle. They enter into single combat and Augustus is sweating buckets as Jones scores a solid hit. The horn blows but Jones doesn’t stop. Augustus goes into crowd control as workers try to end the round.&lt;br /&gt;
&lt;br /&gt;
Faced with a certain riot, Augustus says that Crusher will get a Tier 1 weapon (pitchfork) before Jones enters the arena. The rumbles continue but the fight goes on. &lt;br /&gt;
&lt;br /&gt;
Jones bullrushes Crusher, impaling himself on the tines but beating him to the ground.  The horn sounds again but Jones won’t stop pulverizing Crusher’s face. In the end, Augustus’ crew hoses him down but Crusher is dead.&lt;br /&gt;
&lt;br /&gt;
Grandma is in her box. Snubnose, a local entrepreneur, owes Grandma rent for his warehouse. He refurbishes machinery and has refrigeration. He relies on the warehouse’s fairly consistent power. He’s keeping Grandma’s food in glass doored cold cases.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he bet on Crusher and is pissed. He wants Jones disqualified and all bets called off. He thinks Augustus is fixing the match and wants Grandma to make it right. She demurs and has her guards try to escort him from the box. &lt;br /&gt;
&lt;br /&gt;
Snubnose bows up and yells to the crowd that Grandma helped fix the fight. Now she resorts to violence and her gang takes him out of the Coliseum.&lt;br /&gt;
&lt;br /&gt;
Augustus hears the hubbub. Grandma comes to his box and asks if there’s something Augustus knows about the fight that isn’t immediately obvious. Augustus disqualifies Jones and bans him for life. Half the crowd is angry and the other half are happy.&lt;br /&gt;
&lt;br /&gt;
Frost goes to get her money back from one of Grimes’ bookies and there’s trouble. Spartacus reports that there’s some trouble. Grimes says that he’ll figure something out but he wishes that things would have been better “managed”. &lt;br /&gt;
&lt;br /&gt;
Grimes agrees to take care of Frost. He offers to make Frost whole if she kills Jones. Frost isn’t warm on the idea, so mentions that the Coliseum could use “new management”.  Frost is noncommittal, takes her money, and goes to find Augustus.&lt;br /&gt;
&lt;br /&gt;
She finds Augustus with Kenworth and Spartacus in his box. She tells him that Grimes wants him dead. Augustus offers her a silent partnership once Grimes is out of the way. She isn’t convinced and the meeting breaks up without resolution.&lt;br /&gt;
&lt;br /&gt;
At the same time, Twiggy takes a ride with Goggles. He wants to show Twiggy something cool and they go to an old, classical building. The engraving over the door says “Metropolitan Public Library “. Entering, they see an old fashioned library. Everything is covered in dust. Goggles says that it’s always here, but only to people who know about it. Twiggy riffles through the card catalog, finds some books, and they go into the depths to find them.&lt;br /&gt;
&lt;br /&gt;
In the stacks, Goggles pulls a book off the shelf and opens a book. Every page is blank. Goggles says that the only books with writing are in the Law section. Maybe some of the periodicals, but things are stable. He wants to know why all the books are blank.&lt;br /&gt;
&lt;br /&gt;
They slowly come down from their high and the world returns to focus. Twiggy keeps giving him the hard sell on joining the gang but he’s not a joiner.&lt;br /&gt;
&lt;br /&gt;
Despondent Augustus seeks wisdom about making the Coliseum great again. He sees a big opulent table where he’s negotiating with powerful people. He’s done this before and is confident.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-1&amp;diff=8018</id>
		<title>LogThe City Never Sleeps-Joe-1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogThe_City_Never_Sleeps-Joe-1&amp;diff=8018"/>
		<updated>2023-12-11T02:54:55Z</updated>

		<summary type="html">&lt;p&gt;Joe: Jones fights Crusher but goes bloodcrazed. A near riot forces his disqualification and no one is happy about it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2023/12/10&lt;br /&gt;
|Campaign=The City Never Sleeps&lt;br /&gt;
|Author=Joe&lt;br /&gt;
|Session Title=Da Thrilla in da Villa&lt;br /&gt;
}}&lt;br /&gt;
Jones’ secret to Augustus - He’s not the only one of his creations, but he thinks that he’s the most stable. &lt;br /&gt;
&lt;br /&gt;
Grandma passed her beginning of session move and got 2 barter and no wants.&lt;br /&gt;
&lt;br /&gt;
The Maelstrom is other people’s dreams (you’re seeing some dream that you never had).&lt;br /&gt;
=====&lt;br /&gt;
Murdoch is driving to the Grocery store with Frost in the Wizard van, with Twiggy and the Stooges following on their bikes. Murdoch pulls up to the loading dock. Frost looks at the wrecked dock and hears the beeping. &lt;br /&gt;
&lt;br /&gt;
One aisle is still stocked with food on both sides, but there is evidence that someone has been here. Frost tells the Stooges to load up as she keeps watch.  The scene keeps shifting at the periphery of her vision, tempting her to look away from the aisle.&lt;br /&gt;
* The city is in control here.&lt;br /&gt;
* Out the front door is the best way out, but it leads to the opposite side of the building from the loading dock.&lt;br /&gt;
&lt;br /&gt;
Suddenly, the overhead lights start shutting off. Twiggy takes stock of the situation. He gets a light generating toy from one of his gang, tosses it toward the freezer section, and notices that the wall tiles shift intermittently in the dim light. He also sees someone running down the hall.&lt;br /&gt;
&lt;br /&gt;
Twiggy sees one of the Stooges being taken away, as if the distance between people changed in the darkness every time he looked away. He can hear Frost cry out “It got Twiggy.”&lt;br /&gt;
&lt;br /&gt;
Frost reenters the store an extension cord with a weight on the end. Twiggy grabs end and Frost immediately feels the space dilation effect. She discovers that she can get closer by running backward. The glowstick goes out and the Stooge with Twiggy, Bigger, is gone.&lt;br /&gt;
&lt;br /&gt;
That’s enough for Frost. She heads for the van. The van is full and everyone left heads back to Grandma’s. Grandma is happy, everyone gets paid, and the neighborhood eats. Frost asks Grandma about the food, and she reassures her that food will be delivered to the people.&lt;br /&gt;
&lt;br /&gt;
=====&lt;br /&gt;
There is an upcoming event at the Coliseum. Augustus visits Grimes in his box. Grimes has fixed the odds and set the bets. He wastes his time with idle threats, typical of a man with a small penis. &lt;br /&gt;
&lt;br /&gt;
The arena is prepared with all manner of weapons. Pressure plates will ignite fire traps. Augustus gives Jones the lay of the land. There’s a big gate, with Grandma, Twiggy and the Stooges, in the audience.&lt;br /&gt;
&lt;br /&gt;
The fight is in rounds and a round when a new wound is inflicted. Weapons are confiscated at the end of each round, limiting the availability as the fight goes on. But tonight, the fight lasts until someone taps out.&lt;br /&gt;
&lt;br /&gt;
Crusher enters his side of the arena. He quickly grabs a sledge hammer. Jones runs for a bill hook but Crusher throws the hammer at him and knocks him out. End of Round 1.&lt;br /&gt;
&lt;br /&gt;
Bettors reevaluate and reset while Jones is dragged out and woken up. Meanwhile Grandma thinks the fix is in and sends a goon to check on Jones. Twiggy tries his hand at recruiting a Brainer named Goggles, painting the picture of the grocery store heist to entice Goggles to join. Goggles blinks rapidly behind thick glasses and offers Twiggy a lit pipe. Twiggy inhales and sees the weirdness all over again.&lt;br /&gt;
&lt;br /&gt;
Augustus entertains everyone while Jones walks back in, a little woozy but ready to fight. Jones goes for a weapon but Crusher has a bat and heads him off. Jones dodges past and grabs a sickle. They enter into single combat and Augustus is sweating buckets as Jones scores a solid hit. The horn blows but Jones doesn’t stop. Augustus goes into crowd control as workers try to end the round.&lt;br /&gt;
&lt;br /&gt;
Faced with a certain riot, Augustus says that Crusher will get a Tier 1 weapon (pitchfork) before Jones enters the arena. The rumbles continue but the fight goes on. &lt;br /&gt;
&lt;br /&gt;
Jones bullrushes Crusher, impaling himself on the tines but beating him to the ground.  The horn sounds again but Jones won’t stop pulverizing Crusher’s face. In the end, Augustus’ crew hoses him down but Crusher is dead.&lt;br /&gt;
&lt;br /&gt;
Grandma is in her box. Snubnose, a local entrepreneur, owes Grandma rent for his warehouse. He refurbishes machinery and has refrigeration. He relies on the warehouse’s fairly consistent power. He’s keeping Grandma’s food in glass doored cold cases.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, he bet on Crusher and is pissed. He wants Jones disqualified and all bets called off. He thinks Augustus is fixing the match and wants Grandma to make it right. She demurs and has her guards try to escort him from the box. &lt;br /&gt;
&lt;br /&gt;
Snubnose bows up and yells to the crowd that Grandma helped fix the fight. Now she resorts to violence and her gang takes him out of the Coliseum.&lt;br /&gt;
&lt;br /&gt;
Augustus hears the hubbub. Grandma comes to his box and asks if there’s something Augustus knows about the fight that isn’t immediately obvious. Augustus disqualifies Jones and bans him for life. Half the crowd is angry and the other half are happy.&lt;br /&gt;
&lt;br /&gt;
Frost goes to get her money back from one of Grimes’ bookies and there’s trouble. Spartacus reports that there’s some trouble. Grimes says that he’ll figure something out but he wishes that things would have been better “managed”. &lt;br /&gt;
&lt;br /&gt;
Grimes agrees to take care of Frost. He offers to make Frost whole if she kills Jones. Frost isn’t warm on the idea, so mentions that the Coliseum could use “new management”.  Frost is noncommittal, takes her money, and goes to find Augustus.&lt;br /&gt;
&lt;br /&gt;
She finds Augustus with Kenworth and Spartacus in his box. She tells him that Grimes wants him dead. Augustus offers her a silent partnership once Grimes is out of the way. She isn’t convinced and the meeting breaks up without resolution.&lt;br /&gt;
&lt;br /&gt;
At the same time, Twiggy takes a ride with Goggles. He wants to show Twiggy something cool and they go to an old, classical building. The engraving over the door says “Metropolitan Public Library “. Entering, they see an old fashioned library. Everything is covered in dust. Goggles says that it’s always here, but only to people who know about it. Twiggy riffles through the card catalog, finds some books, and they go into the depths to find them.&lt;br /&gt;
&lt;br /&gt;
In the stacks, Goggles pulls a book off the shelf and opens a book. Every page is blank. Goggles says that the only books with writing are in the Law section. Maybe some of the periodicals, but things are stable. He wants to know why all the books are blank.&lt;br /&gt;
&lt;br /&gt;
They slowly come down from their high and the world returns to focus. Twiggy keeps giving him the hard sell on joining the gang but he’s not a joiner.&lt;br /&gt;
&lt;br /&gt;
Despondent Augustus seeks wisdom about making the Coliseum great again. He sees a big opulent table where he’s negotiating with powerful people. He’s done this before and is confident.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=An_Age_of_High_Adventure/Aurya/C5&amp;diff=7803</id>
		<title>An Age of High Adventure/Aurya/C5</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=An_Age_of_High_Adventure/Aurya/C5&amp;diff=7803"/>
		<updated>2022-04-17T22:07:51Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IAWACharacter&lt;br /&gt;
|Name=Aurya&lt;br /&gt;
|Campaign=An Age of High Adventure&lt;br /&gt;
|Chapter=5&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Covertly=D12&lt;br /&gt;
|Directly=D6&lt;br /&gt;
|Formyself=D10 -&amp;gt; D8&lt;br /&gt;
|Forothers=D6&lt;br /&gt;
|Withlove=D4 -&amp;gt; 0&lt;br /&gt;
|Withviolence=D8&lt;br /&gt;
|Strength1Name=Seduction&lt;br /&gt;
|Strength1Desc=Tremendous potency&lt;br /&gt;
|Strength1Form1=Directly&lt;br /&gt;
|Strength1Form2=For Myself&lt;br /&gt;
|Strength1Die=D12&lt;br /&gt;
|Strength1Sig1=Far-reaching&lt;br /&gt;
|Interests1=Survive the initiation&lt;br /&gt;
|Interests2=Unseat Nylura&lt;br /&gt;
|Interests3=Takki is in love with me but I do not have time for such distractions.&lt;br /&gt;
|Description=Dark haired, olive-skinned, mid-teens, beautiful, but has a vulpine look when unguarded that betrays her true thoughts.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=An_Age_of_High_Adventure/Aurya/C5&amp;diff=7802</id>
		<title>An Age of High Adventure/Aurya/C5</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=An_Age_of_High_Adventure/Aurya/C5&amp;diff=7802"/>
		<updated>2022-04-17T22:06:26Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IAWACharacter&lt;br /&gt;
|Name=Aurya&lt;br /&gt;
|Campaign=An Age of High Adventure&lt;br /&gt;
|Chapter=5&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Covertly=D12&lt;br /&gt;
|Directly=D6&lt;br /&gt;
|Formyself=D10 -&amp;gt; D8&lt;br /&gt;
|Forothers=D6&lt;br /&gt;
|Withlove=D4 -&amp;gt; 0&lt;br /&gt;
|Withviolence=D8&lt;br /&gt;
|Strength1Name=Seduction&lt;br /&gt;
|Strength1Desc=Tremendous potency&lt;br /&gt;
|Strength1Form1=Directly&lt;br /&gt;
|Strength1Form2=For Myself&lt;br /&gt;
|Strength1Die=D12&lt;br /&gt;
|Strength1Sig1=Far-reaching&lt;br /&gt;
|Interests1=Survive the initiation&lt;br /&gt;
|Interests2=Unseat Nylura&lt;br /&gt;
|Description=Dark haired, olive-skinned, mid-teens, beautiful, but has a vulpine look when unguarded that betrays her true thoughts.}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=LogMotW:Quoth_the_Raven-Joe-1&amp;diff=7746</id>
		<title>LogMotW:Quoth the Raven-Joe-1</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=LogMotW:Quoth_the_Raven-Joe-1&amp;diff=7746"/>
		<updated>2022-01-10T13:39:42Z</updated>

		<summary type="html">&lt;p&gt;Joe: Session 0, character history&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gamelog&lt;br /&gt;
|Session Date=2022/01/9&lt;br /&gt;
|Campaign=MotW:Quoth the Raven&lt;br /&gt;
|Author=Joe&lt;br /&gt;
|Session Title=Session 0: Getting to Know You&lt;br /&gt;
}}&lt;br /&gt;
The setting is 2019 at a small rural college in Texas. East Texas University is in Pinebox, Texas. Their academic speciality is archeology and they maintain a substantial, if poorly curated, collection of Meso-American, central, and southwestern American native artifacts. All of the players have a link to ETU and are now “townies.”&lt;br /&gt;
&lt;br /&gt;
The tone of the campaign is light and hopefully a bit whacky, like Buffy the Vampire Slayer or “Scooby Doo with fucking guns.” One line quips and bon mots are required!&lt;br /&gt;
&lt;br /&gt;
When a character tries to do something, they describe what effect they want to achieve and how they are approaching the situation. If they are using a playbook move, they then state which one. If they are not using a playbook move, the GM determines which basic move is being invoked and the player rolls.&lt;br /&gt;
&lt;br /&gt;
All players can use magic. If they want to use magic, their description of the effect and its cause should lean heavily on “the old black magic.” The GM might apply a constraint in terms of time or materials and then the player rolls for effect.&lt;br /&gt;
&lt;br /&gt;
Sammy Smith (the Divine, played by JackO) appears to be a mid-60s black man who works as an Uber driver. He’s a known character in Pinebox, but his celestial mission is to guide Damien to complete his destiny. He often goes to Chet for advice on mortals and their lives, as Chet is the most mortal person he feels he can talk to. He thinks that Jacob should not be involved in the supernatural and that Sougand is an abomination that he cannot destroy for some reason.&lt;br /&gt;
-- Why shouldn’t Jacob be involved?&lt;br /&gt;
-- Why can’t he destroy Sougand? What kind of abomination is Sougand?&lt;br /&gt;
-- Read Sandman Slim by Richard Kadrey&lt;br /&gt;
&lt;br /&gt;
Jacob Westmeijer (the Flake, played by Selnaric) is an internet conspiracy master and entrepreneur. He’s keeping an eye on Sammy. He is Chet’s first cousin and Sougand is a colleague. Damien is a fellow believer and contributes to Jacob’s researches.&lt;br /&gt;
-- We discussed Jacob having ties to the ETU museum and faculty as a result of a former posting there. His professorship ended when ETU discovered that his degrees were from an online diploma mill in Wyoming, but he still knows people. Thoughts?&lt;br /&gt;
&lt;br /&gt;
Chet Granderson (the Mundane, played by Munin) was introduced to monsters by Jacob. He is suspicious of Sammy. He saved Damien from a werewolf once and is sougand’s half-brother.&lt;br /&gt;
What is his day job? Was he between jobs or working at the Pizza Barn?&lt;br /&gt;
-- If he’s between jobs, having a temp gig working for ETU (in like facilities or the athletic department) would be helpful. Or he might have a new day job each session?&lt;br /&gt;
&lt;br /&gt;
Sougand Quill (the Spooky, played by Jay) knows Jacob but keeps him at an emotional distance. He is related to Chet and is Damien’s friend. He hopes that Sammy can help him control his powers.&lt;br /&gt;
-- What is Sougand’s power?&lt;br /&gt;
&lt;br /&gt;
Damien Dumas (the Wronged, played by Lisa) was helped by Chet. He goes to Jacob for information and was taught to fight by Sammy. Sougand saw him lose his shit as Damien discovered his brother had been turned into a werewolf. Damien’s subsequent assault of some police officers resulted in some criminal charges that remain on Damien’s record.&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Apocalypse_World:_Black_Rain/Xander_Carthen&amp;diff=7502</id>
		<title>Apocalypse World: Black Rain/Xander Carthen</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Apocalypse_World:_Black_Rain/Xander_Carthen&amp;diff=7502"/>
		<updated>2021-03-15T00:56:12Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AWCharacter&lt;br /&gt;
|Name=Xander Carthen&lt;br /&gt;
|Campaign=Apocalypse World: Black Rain&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Savvyhead&lt;br /&gt;
|Look=Skinny, long greasy hair in a ponytail. Wears coverall, workboots, and a greasy knit watch cap.&lt;br /&gt;
|Cool=1&lt;br /&gt;
|AWCoolHighlighted=Yes&lt;br /&gt;
|Hard=-1&lt;br /&gt;
|AWHardHighlighted=No&lt;br /&gt;
|Hot=0&lt;br /&gt;
|AWHotHighlighted=No&lt;br /&gt;
|Sharp=1&lt;br /&gt;
|AWSharpHighlighted=Yes&lt;br /&gt;
|Weird=2&lt;br /&gt;
|AWWeirdHighlighted=No&lt;br /&gt;
|Hx=Maxwell -1, String +1, Fisher 0, Sybil +2&lt;br /&gt;
|AWHxHighlighted=No&lt;br /&gt;
|Gear=Dbl barrel shotgun, .38 snub nose revolver, toolbox&lt;br /&gt;
|XP=2&lt;br /&gt;
|AWStabilized=No&lt;br /&gt;
|AWcome back with -1hard=No&lt;br /&gt;
|AWcome back with +1weird (max+3)=No&lt;br /&gt;
|AWchange to a new playbook=No&lt;br /&gt;
|AWdie=No&lt;br /&gt;
}}&lt;br /&gt;
A workspace includes a junkyard of raw materials, a truck, and weird-ass electronica (sonic screwdriver powered by Weird)&lt;br /&gt;
&lt;br /&gt;
Project 1 - Alternate Fuel Type (take weeks, crap job, need machine tools or to cannibalize the town&#039;s generators)&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Apocalypse_World:_Black_Rain/Xander_Carthen&amp;diff=7500</id>
		<title>Apocalypse World: Black Rain/Xander Carthen</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Apocalypse_World:_Black_Rain/Xander_Carthen&amp;diff=7500"/>
		<updated>2021-03-15T00:53:27Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AWCharacter&lt;br /&gt;
|Name=Xander Carthen&lt;br /&gt;
|Campaign=Apocalypse World: Black Rain&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Savvyhead&lt;br /&gt;
|Look=Skinny, long greasy hair in a ponytail. Wears coverall, workboots, and a greasy knit watch cap.&lt;br /&gt;
|Cool=1&lt;br /&gt;
|AWCoolHighlighted=Yes&lt;br /&gt;
|Hard=-1&lt;br /&gt;
|AWHardHighlighted=No&lt;br /&gt;
|Hot=0&lt;br /&gt;
|AWHotHighlighted=No&lt;br /&gt;
|Sharp=1&lt;br /&gt;
|AWSharpHighlighted=Yes&lt;br /&gt;
|Weird=2&lt;br /&gt;
|AWWeirdHighlighted=No&lt;br /&gt;
|Hx=Maxwell -1, String +1, Fisher 0, Sybil +2&lt;br /&gt;
|AWHxHighlighted=No&lt;br /&gt;
|AWStabilized=No&lt;br /&gt;
|AWcome back with -1hard=No&lt;br /&gt;
|AWcome back with +1weird (max+3)=No&lt;br /&gt;
|AWchange to a new playbook=No&lt;br /&gt;
|AWdie=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=Apocalypse_World:_Black_Rain/Xander_Carthen&amp;diff=7499</id>
		<title>Apocalypse World: Black Rain/Xander Carthen</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=Apocalypse_World:_Black_Rain/Xander_Carthen&amp;diff=7499"/>
		<updated>2021-03-15T00:52:37Z</updated>

		<summary type="html">&lt;p&gt;Joe: Created page with &amp;quot;{{AWCharacter |Name=Xander Carthen |Campaign=Apocalypse World: Black Rain |Player=Joe |Playbook=Savvyhead |Look=Skinny, long greasy hair in a ponytail. Wears coverall, workboo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AWCharacter&lt;br /&gt;
|Name=Xander Carthen&lt;br /&gt;
|Campaign=Apocalypse World: Black Rain&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Savvyhead&lt;br /&gt;
|Look=Skinny, long greasy hair in a ponytail. Wears coverall, workboots, and a greasy knit watch cap.&lt;br /&gt;
|Cool=1&lt;br /&gt;
|AWCoolHighlighted=Yes&lt;br /&gt;
|Hard=-1&lt;br /&gt;
|AWHardHighlighted=No&lt;br /&gt;
|Hot=0&lt;br /&gt;
|AWHotHighlighted=No&lt;br /&gt;
|Sharp=1&lt;br /&gt;
|AWSharpHighlighted=Yes&lt;br /&gt;
|Weird=2&lt;br /&gt;
|AWWeirdHighlighted=No&lt;br /&gt;
|Hx=Maxwell -1&lt;br /&gt;
|AWHxHighlighted=No&lt;br /&gt;
|AWStabilized=No&lt;br /&gt;
|AWcome back with -1hard=No&lt;br /&gt;
|AWcome back with +1weird (max+3)=No&lt;br /&gt;
|AWchange to a new playbook=No&lt;br /&gt;
|AWdie=No&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7341</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7341"/>
		<updated>2020-08-02T23:48:09Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +0&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +0&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +0&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=0&lt;br /&gt;
|TWhurting=Yes&lt;br /&gt;
|TWwounded=Yes&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;br /&gt;
Promotion and +1 Training&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7339</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7339"/>
		<updated>2020-08-02T23:47:01Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +0&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +0&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +0&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=0&lt;br /&gt;
|TWhurting=Yes&lt;br /&gt;
|TWwounded=Yes&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 2&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;br /&gt;
Promotion and +1 Training&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7336</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7336"/>
		<updated>2020-08-02T23:33:36Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +0&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +0&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=0&lt;br /&gt;
|TWhurting=Yes&lt;br /&gt;
|TWwounded=Yes&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 2&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;br /&gt;
Promotion and +1 Training&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7335</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7335"/>
		<updated>2020-08-02T23:25:56Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=0&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7331</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7331"/>
		<updated>2020-08-02T22:58:49Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=0&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7327</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7327"/>
		<updated>2020-07-27T01:07:13Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=Yes&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7322</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7322"/>
		<updated>2020-07-27T00:30:44Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=Yes&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7320</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7320"/>
		<updated>2020-07-27T00:24:25Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Training&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7319</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7319"/>
		<updated>2020-07-27T00:21:16Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7315</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7315"/>
		<updated>2020-07-26T23:48:34Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=1&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=0&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7314</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7314"/>
		<updated>2020-07-26T23:22:46Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +1&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7305</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7305"/>
		<updated>2020-07-20T01:38:04Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7304</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7304"/>
		<updated>2020-07-20T01:33:41Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7302</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7302"/>
		<updated>2020-07-20T00:59:23Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7301</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7301"/>
		<updated>2020-07-20T00:58:51Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7291</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7291"/>
		<updated>2020-07-19T23:29:23Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|TWhurting=Yes&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7284</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7284"/>
		<updated>2020-07-19T23:03:18Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7282</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7282"/>
		<updated>2020-07-19T22:56:40Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Mark&#039;&#039;&#039;: Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:&amp;lt;br&amp;gt;&lt;br /&gt;
►► It lasts for a long time&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s especially potent&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s apparent to all who look upon them&amp;lt;br&amp;gt;&lt;br /&gt;
►► Only you know how to break the hex.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +1&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7280</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7280"/>
		<updated>2020-07-19T22:54:19Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Mark&#039;&#039;&#039;: Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:&amp;lt;br&amp;gt;&lt;br /&gt;
►► It lasts for a long time&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s especially potent&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s apparent to all who look upon them&amp;lt;br&amp;gt;&lt;br /&gt;
►► Only you know how to break the hex.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
- My pet squirrel, named Squirrel&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7272</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7272"/>
		<updated>2020-07-13T01:34:06Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Mark&#039;&#039;&#039;: Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:&amp;lt;br&amp;gt;&lt;br /&gt;
►► It lasts for a long time&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s especially potent&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s apparent to all who look upon them&amp;lt;br&amp;gt;&lt;br /&gt;
►► Only you know how to break the hex.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7268</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7268"/>
		<updated>2020-07-13T00:53:10Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Mark&#039;&#039;&#039;: Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:&amp;lt;br&amp;gt;&lt;br /&gt;
►► It lasts for a long time&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s especially potent&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s apparent to all who look upon them&amp;lt;br&amp;gt;&lt;br /&gt;
►► Only you know how to break the hex.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=0&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
Move to another playbook - Fox&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7267</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7267"/>
		<updated>2020-07-13T00:52:06Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Fox (was Bear (was Wolf))&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;FOX MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes in the Sky&#039;&#039;&#039;: You may mark an animal’s forehead (with dirt, mud, or blood) to see through their eyes no matter the distance between you. When you Look Beyond this way, roll with Luck instead of Cunning, and treat a miss as a 7-9 instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Evil Eye&#039;&#039;&#039;: When you have access to a piece of someone’s personal belongings, mark Jaded to ask the MC their location, their mood, and their health; she will answer you honestly.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded to act before anyone else does and take +1 ongoing for the scene.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protecting Spirits&#039;&#039;&#039;: When you suffer harm, you may mark Jaded instead.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Mark&#039;&#039;&#039;: Mark Jaded to place a hex on someone in your presence and choose 2. If you mark 2 Jaded, instead hex them from a distance or choose all 4:&amp;lt;br&amp;gt;&lt;br /&gt;
►► It lasts for a long time&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s especially potent&amp;lt;br&amp;gt;&lt;br /&gt;
►► It’s apparent to all who look upon them&amp;lt;br&amp;gt;&lt;br /&gt;
►► Only you know how to break the hex.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7265</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7265"/>
		<updated>2020-07-13T00:29:50Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Fox&#039;&#039;) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you &#039;&#039;Rely On Your Training&#039;&#039;, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7263</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7263"/>
		<updated>2020-07-13T00:28:39Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Fox&#039;&#039;) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you &#039;&#039;Rely On Your Training&#039;&#039;, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MILITARY&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=3&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7255</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7255"/>
		<updated>2020-07-06T01:50:32Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Fox&#039;&#039;) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you &#039;&#039;Rely On Your Training&#039;&#039;, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=3&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7251</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7251"/>
		<updated>2020-07-06T01:44:35Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Fox&#039;&#039;) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you &#039;&#039;Rely On Your Training&#039;&#039;, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=1&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 0&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7250</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7250"/>
		<updated>2020-07-06T01:43:47Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Fox&#039;&#039;) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you &#039;&#039;Rely On Your Training&#039;&#039;, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +3&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=1&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7248</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7248"/>
		<updated>2020-07-06T01:39:38Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Fox&#039;&#039;) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you &#039;&#039;Rely On Your Training&#039;&#039;, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=1&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7238</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7238"/>
		<updated>2020-07-06T00:50:55Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(&#039;&#039;Fox&#039;&#039;) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you &#039;&#039;Rely On Your Training&#039;&#039;, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7237</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7237"/>
		<updated>2020-07-06T00:48:22Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Fox) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow, Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=4&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 1&lt;br /&gt;
&lt;br /&gt;
JADED = 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7234</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7234"/>
		<updated>2020-07-06T00:32:44Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Fox) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=3&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 2&lt;br /&gt;
&lt;br /&gt;
JADED = 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7233</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7233"/>
		<updated>2020-07-06T00:28:37Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Fox) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 2&lt;br /&gt;
&lt;br /&gt;
JADED = 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
Erase a Jaded Move&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
New Wolf move&amp;lt;br&amp;gt;&lt;br /&gt;
Move from another playbook (Fox = Spirit Walk)&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&amp;lt;br&amp;gt;&lt;br /&gt;
Change to Bear playbook&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7232</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7232"/>
		<updated>2020-07-06T00:26:06Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Fox) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 2&lt;br /&gt;
&lt;br /&gt;
JADED = 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7231</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7231"/>
		<updated>2020-07-06T00:25:18Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
(Fox) &#039;&#039;&#039;Spirit Walk&#039;&#039;&#039;: When you have time, safety, and the chance to retreat into nature, you may slip free of this world to walk with the spirits. Choose 2:&amp;lt;br&amp;gt;&lt;br /&gt;
►► You temporarily sever the Shadow’s control over a person or place&amp;lt;br&amp;gt;&lt;br /&gt;
►► You reappear in a different place than where you started&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can take a few willing souls with you&amp;lt;br&amp;gt;&lt;br /&gt;
►► You can ask the spirits a question, and they will answer it honestly&amp;lt;br&amp;gt;&lt;br /&gt;
►► You leave something behind for safekeeping&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 2&lt;br /&gt;
&lt;br /&gt;
JADED = 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
	<entry>
		<id>https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7228</id>
		<title>The Watch/Lomo</title>
		<link rel="alternate" type="text/html" href="https://aafnrp.cipul.com/wiki/index.php?title=The_Watch/Lomo&amp;diff=7228"/>
		<updated>2020-07-06T00:18:04Z</updated>

		<summary type="html">&lt;p&gt;Joe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TWCharacter&lt;br /&gt;
|Name=Lomo&lt;br /&gt;
|Rank=Corporal&lt;br /&gt;
|Clan=Molthas&lt;br /&gt;
|Campaign=The Watch&lt;br /&gt;
|Player=Joe&lt;br /&gt;
|Playbook=Bear (was Wolf)&lt;br /&gt;
|Look=Fluid, Hungry Face, Practical Clothing,  Volatile&lt;br /&gt;
|Cunning=2&lt;br /&gt;
|Luck=1&lt;br /&gt;
|Training=0&lt;br /&gt;
|Valour=2&lt;br /&gt;
|Moves=&#039;&#039;&#039;BEAR MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mama Bear&#039;&#039;&#039;: When someone important to you feels threatened or is in danger, roll with Valour. On a hit, you show up right there and then with or without explanation.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cooler Heads Prevail&#039;&#039;&#039;: When you advise caution to someone you fear is about to act foolishly, roll with Training. On a hit, they choose 1. On a 10+, take +1 forward with them.&amp;lt;br&amp;gt;&lt;br /&gt;
►► They listen to you and stand down&amp;lt;br&amp;gt;&lt;br /&gt;
►► They attack you&amp;lt;br&amp;gt;&lt;br /&gt;
►► They ignore you and take -2 forward (or get themselves hurt if an NPC)&amp;lt;br&amp;gt;&lt;br /&gt;
On a miss, they do as they will. Lose 1 Camaraderie with them, and mark Jaded.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JADED MOVES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supernatural Alertness&#039;&#039;&#039;: When you are caught off-guard, mark Jaded&lt;br /&gt;
to act before anyone else does and take +1 ongoing for the scene. --&#039;&#039;&#039;Learned from the Best&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Elite Veteran&#039;&#039;&#039;: When you Rely On Your Training, mark Jaded to treat your roll as a 10+, even after rolling.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Go For Their Flanks&#039;&#039;&#039;: Mark Jaded to show up in a scene in a superior position, with or without explanation&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Painful Truths&#039;&#039;&#039;: Mark Jaded to chew someone out publicly and clear their Weary track.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
|Camaraderie=Rezi of Clan Toltho - Bear - Lisa - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Reynda of Clan Dothas - Spider - Munin - +1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tovy of Clan Molthas - Eagle - Jay - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Yeli of Clan Sharn - Owl - Gary - +2&amp;lt;br&amp;gt;&lt;br /&gt;
Risoc of Clan Dothas - Raven - Lisa - +3&lt;br /&gt;
|Gear=Pewter amulet with a symbol of The Aerie.&amp;lt;br&amp;gt;&lt;br /&gt;
Spear, Sword, Bow Shield and Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your sword is magical, but legend says it&#039;s cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
- Your bow, Ironheart, is famous, with a fame and reputation.&amp;lt;br&amp;gt;&lt;br /&gt;
|XP=2&lt;br /&gt;
|TWhurting=No&lt;br /&gt;
|TWwounded=No&lt;br /&gt;
|TWcritical=No&lt;br /&gt;
}}&lt;br /&gt;
TIES THAT BIND&lt;br /&gt;
-- My clan and Rezi&#039;s clan were sworn allies but now were not (?)&amp;lt;br&amp;gt;&lt;br /&gt;
-- I want to know Yeli better but they make me nervous&amp;lt;br&amp;gt;&lt;br /&gt;
-- I respect Tovy as a true warrior&amp;lt;br&amp;gt;&lt;br /&gt;
-- They ways of Reynda&#039;s clan are strange to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
??What is the symbol of Clan Molthas??&amp;lt;br&amp;gt;&lt;br /&gt;
What is the symbol of the Aerie - A black tower with a golden, all-seeing-eye on top of it&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HARM = 0&lt;br /&gt;
&lt;br /&gt;
WEARY = 2&lt;br /&gt;
&lt;br /&gt;
JADED = 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANCES&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Luck&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Valour&amp;lt;br&amp;gt;&lt;br /&gt;
Gain a promotion and +1 to Cunning&lt;/div&gt;</summary>
		<author><name>Joe</name></author>
	</entry>
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